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Live Video Streaming Services Market Status and Trend Analysis 2017-2034 (COVID-19 Version)


Published on: 2024-01-04 | No of Pages : 102 | Industry : Public & Service

Publisher : 9 | Format : PDF

Live Video Streaming Services Market Status and Trend Analysis 2017-2034 (COVID-19 Version)

Summary

Further key aspects of the report indicate that
Chapter 1Research ScopeProduct Definition, Type, End-Use & Methodology
Chapter 2Global Industry Summary
Chapter 3Market Dynamics
Chapter 4Global Market Segmentation by region, type and End-Use
Chapter 5North America Market Segmentation by region, type and End-Use
Chapter 6Europe Market Segmentation by region, type and End-Use
Chapter 7Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8South America Market Segmentation by region, type and End-Use
Chapter 9Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10Market Competition by Companies
Chapter 11Market forecast and environment forecast.
Chapter 12Industry Summary.

The global Live Video Streaming Services market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.


Based on the type of product

the global Live Video Streaming Services market segmented into
Real time entertainment
Web browsing & advertising
Gaming
Social networking
E-learning/distance learning
Others

Based on the end-use

the global Live Video Streaming Services market classified into
Personal/domestic users
Educational institutions
Business organizations

Based on geography

the global Live Video Streaming Services market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are


Netflix
Hulu
Amazon Instant Video
Playstation Vue
Sling Orange
Crackle
Funny or Die
Twitch
Vevo
HBO Now
YouTube TV
IQIYI
Youku
Acorn TV
CBS All Access
DirectTV Now
FuboTV Premier

Table of Content

Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL LIVE VIDEO STREAMING SERVICES INDUSTRY
2.1 Summary about Live Video Streaming Services Industry
2.2 Live Video Streaming Services Market Trends
2.2.1 Live Video Streaming Services Production & Consumption Trends
2.2.2 Live Video Streaming Services Demand Structure Trends
2.3 Live Video Streaming Services Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 Real time entertainment
4.2.2 Web browsing & advertising
4.2.3 Gaming
4.2.4 Social networking
4.2.5 E-learning/distance learning
4.2.6 Others
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 Personal/domestic users
4.3.2 Educational institutions
4.3.3 Business organizations
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 Real time entertainment
5.2.2 Web browsing & advertising
5.2.3 Gaming
5.2.4 Social networking
5.2.5 E-learning/distance learning
5.2.6 Others
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 Personal/domestic users
5.3.2 Educational institutions
5.3.3 Business organizations
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 Real time entertainment
6.2.2 Web browsing & advertising
6.2.3 Gaming
6.2.4 Social networking
6.2.5 E-learning/distance learning
6.2.6 Others
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 Personal/domestic users
6.3.2 Educational institutions
6.3.3 Business organizations
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 Real time entertainment
7.2.2 Web browsing & advertising
7.2.3 Gaming
7.2.4 Social networking
7.2.5 E-learning/distance learning
7.2.6 Others
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 Personal/domestic users
7.3.2 Educational institutions
7.3.3 Business organizations
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 Real time entertainment
8.2.2 Web browsing & advertising
8.2.3 Gaming
8.2.4 Social networking
8.2.5 E-learning/distance learning
8.2.6 Others
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 Personal/domestic users
8.3.2 Educational institutions
8.3.3 Business organizations
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 Real time entertainment
9.2.2 Web browsing & advertising
9.2.3 Gaming
9.2.4 Social networking
9.2.5 E-learning/distance learning
9.2.6 Others
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 Personal/domestic users
9.3.2 Educational institutions
9.3.3 Business organizations
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 Netflix
10.1.2 Hulu
10.1.3 Amazon Instant Video
10.1.4 Playstation Vue
10.1.5 Sling Orange
10.1.6 Crackle
10.1.7 Funny or Die
10.1.8 Twitch
10.1.9 Vevo
10.1.10 HBO Now
10.1.11 YouTube TV
10.1.12 IQIYI
10.1.13 Youku
10.1.14 Acorn TV
10.1.15 CBS All Access
10.1.16 DirectTV Now
10.1.17 FuboTV Premier
10.2 Live Video Streaming Services Sales Date of Major Players (2017-2020e)
10.2.1 Netflix
10.2.2 Hulu
10.2.3 Amazon Instant Video
10.2.4 Playstation Vue
10.2.5 Sling Orange
10.2.6 Crackle
10.2.7 Funny or Die
10.2.8 Twitch
10.2.9 Vevo
10.2.10 HBO Now
10.2.11 YouTube TV
10.2.12 IQIYI
10.2.13 Youku
10.2.14 Acorn TV
10.2.15 CBS All Access
10.2.16 DirectTV Now
10.2.17 FuboTV Premier
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT

List of Figure

List of Table
Table Live Video Streaming Services Product Type Overview
Table Live Video Streaming Services Product Type Market Share List
Table Live Video Streaming Services Product Type of Major Players
Table Brief Introduction of Netflix
Table Brief Introduction of Hulu
Table Brief Introduction of Amazon Instant Video
Table Brief Introduction of Playstation Vue
Table Brief Introduction of Sling Orange
Table Brief Introduction of Crackle
Table Brief Introduction of Funny or Die
Table Brief Introduction of Twitch
Table Brief Introduction of Vevo
Table Brief Introduction of HBO Now
Table Brief Introduction of YouTube TV
Table Brief Introduction of IQIYI
Table Brief Introduction of Youku
Table Brief Introduction of Acorn TV
Table Brief Introduction of CBS All Access
Table Brief Introduction of DirectTV Now
Table Brief Introduction of FuboTV Premier
Table Products & Services of Netflix
Table Products & Services of Hulu
Table Products & Services of Amazon Instant Video
Table Products & Services of Playstation Vue
Table Products & Services of Sling Orange
Table Products & Services of Crackle
Table Products & Services of Funny or Die
Table Products & Services of Twitch
Table Products & Services of Vevo
Table Products & Services of HBO Now
Table Products & Services of YouTube TV
Table Products & Services of IQIYI
Table Products & Services of Youku
Table Products & Services of Acorn TV
Table Products & Services of CBS All Access
Table Products & Services of DirectTV Now
Table Products & Services of FuboTV Premier
Table Market Distribution of Major Players
Table Global Major Players Sales Revenue (Million USD) 2017-2020e
Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
Table Global Live Video Streaming Services Market Forecast (Million USD) by Region 2021f-2026f
Table Global Live Video Streaming Services Market Forecast (Million USD) Share by Region 2021f-2026f
Table Global Live Video Streaming Services Market Forecast (Million USD) by Demand 2021f-2026f
Table Global Live Video Streaming Services Market Forecast (Million USD) Share by Demand 2021f-2026f