img

Post-pandemic Era-Global Multiplayer Online Battle Arena (MOBA) Market Outlook-by Major Company, Regions, Type, Application and Segment Forecast, 2015-2034


Published on: 2024-01-04 | No of Pages : 103 | Industry : Service & Software Research Center

Publisher : X | Format : PDF

Post-pandemic Era-Global Multiplayer Online Battle Arena (MOBA) Market Outlook-by Major Company, Regions, Type, Application and Segment Forecast, 2015-2034

Summary

According to XYZResearch study, over the next 5 years the Multiplayer Online Battle Arena (MOBA) market will register a xx% CAGR in terms of revenue, the global market size will reach xx Million USD by 2026, from xx Million USD in 2020. In particular, It should be noted that the impact of the epidemic has accelerated the trend of localization, regionalization and decentralization of the global industrial chain and supply chain, so it is inevitable to reconstruct the global industrial chain. Faced with the global industrial change in the post epidemic era, enterprises in various countries must take precautions. This report presents revenue, market share and growth rate for each key company. In this analysis report, we will find below details

1. Full in-depth analysis of the market structure along with forecast from 2021 to 2026 of the various segments of the Global Multiplayer Online Battle Arena (MOBA) market.
2. Who is the leading company in Multiplayer Online Battle Arena (MOBA) market, competitive analysis of key companies, mergers and acquisitions, market dynamics.
3. Which region has become the biggest growth area in Multiplayer Online Battle Arena (MOBA) market?
4. The Most Potential segment in each regional market.
5. Insights about factors affecting the market growth, including the impact of COVID -19.
6. Global Multiplayer Online Battle Arena (MOBA) market based on value chain analysis, and SWOT analysis.
7. Regional market analysis to the current revenue (Million USD) and future prospective.
Major players operating in Multiplayer Online Battle Arena (MOBA) market-Competitive Analysis
Blizzard Entertainment
Epic Games
WeMade Entertainment
Electronic Arts
Ronimo Games
Netease
Ubisoft
Tecent
Creative Assembly Sofia
Netmarble
Stillfront Group (Kixeye

Regional Segmentation (Value; Revenue, USD Million, 2015 - 2026) of Multiplayer Online Battle Arena (MOBA) Market by XYZResearch include
China
EU
USA
Japan
India
Southeast Asia
South America

Type Outlook (Value; Revenue, USD Million, 2015 - 2026)
PC
Console
Mobile
Application Outlook (Value; Revenue, USD Million, Market Share, 2015 - 2026)
Entertainment
E-Sports Competition

For any other requirements, please feel free to contact us and we will provide you customized report.


Table of Content

Table of Contents

Global Multiplayer Online Battle Arena (MOBA) Market Outlook-by Major Company, Regions, Type, Application and Segment Forecast, 2015-2026
1 Market Scope Multiplayer Online Battle Arena (MOBA)
1.1 Multiplayer Online Battle Arena (MOBA) Market Snapsshot
1.1.1 Major Companies Overview
1.1.2 Market Concentration
1.1.3 Market Share & Six-Year Compound Annual Growth Rate of Major Market (CAGR)
2 Global Multiplayer Online Battle Arena (MOBA) Industry Analysis
2.1 Sector Breakdown Assessment, 2015-2026
2.2 Market Assessment by Type
2.3 Market Size Analysis and Forecast, by Application
3 China Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts
3.1 China Multiplayer Online Battle Arena (MOBA) Market by Sector, 2015-2026
3.2 China Multiplayer Online Battle Arena (MOBA) Market by Application, 2015-2026
4 EU Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts
4.1 EU Multiplayer Online Battle Arena (MOBA) Market by Sector, 2015-2026
4.2 EU Multiplayer Online Battle Arena (MOBA) Market by Application, 2015-2026
5 USA Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts
5.1 USA Multiplayer Online Battle Arena (MOBA) Market by Sector, 2015-2026
5.2 USA Multiplayer Online Battle Arena (MOBA) Market by Application, 2015-2026
6 Japan Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts
6.1 Japan Multiplayer Online Battle Arena (MOBA) Market by Sector, 2015-2026
6.2 Japan Multiplayer Online Battle Arena (MOBA) Market by Application, 2015-2026
7 India Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts
7.1 India Multiplayer Online Battle Arena (MOBA) Market by Sector, 2015-2026
7.2 India Multiplayer Online Battle Arena (MOBA) Market by Application, 2015-2026
8 Southeast Asia Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts
8.1 Southeast Asia Multiplayer Online Battle Arena (MOBA) Market by Sector, 2015-2026
8.2 Southeast Asia Multiplayer Online Battle Arena (MOBA) Market by Application, 2015-2026
9 South America Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts
9.1 South America Multiplayer Online Battle Arena (MOBA) Market by Sector, 2015-2026
9.2 South America Multiplayer Online Battle Arena (MOBA) Market by Application, 2015-2026
10 Value Chain (Impact of COVID-19)
10.1 Multiplayer Online Battle Arena (MOBA) Value Chain Analysis
10.1.1 Downstream
10.2 COVID-19 Impact on this Industry
10.2.1 Industrial Policy Issued Under the Epidemic Situation
10.3 Driver
10.4 Opportunity

11 Competitive Analysis
11.1 Blizzard Entertainment
11.1.1 Key Information
11.1.2 Service/Solution Introduction
11.1.3 Financials
11.1.4 Business Dynamics
11.2 Epic Games
11.2.1 Key Information
11.2.2 Service/Solution Introduction
11.2.3 Financials
11.2.4 Business Dynamics
11.3 WeMade Entertainment
11.3.1 Key Information
11.3.2 Service/Solution Introduction
11.3.3 Financials
11.3.4 Business Dynamics
11.4 Electronic Arts
11.4.1 Key Information
11.4.2 Service/Solution Introduction
11.4.3 Financials
11.4.4 Business Dynamics
11.5 Ronimo Games
11.5.1 Key Information
11.5.2 Service/Solution Introduction
11.5.3 Financials
11.5.4 Business Dynamics
11.6 Netease
11.6.1 Key Information
11.6.2 Service/Solution Introduction
11.6.3 Financials
11.6.4 Business Dynamics
11.7 Ubisoft
11.7.1 Key Information
11.7.2 Service/Solution Introduction
11.7.3 Financials
11.7.4 Business Dynamics
11.8 Tecent
11.8.1 Key Information
11.8.2 Service/Solution Introduction
11.8.3 Financials
11.8.4 Business Dynamics
11.9 Creative Assembly Sofia
11.9.1 Key Information
11.9.2 Service/Solution Introduction
11.9.3 Financials
11.9.4 Business Dynamics
11.10 Netmarble
11.10.1 Key Information
11.10.2 Service/Solution Introduction
11.10.3 Financials
11.10.4 Business Dynamics
11.11 Stillfront Group (Kixeye
12 Research Conclusion


List of Figure

List of Tables and Figures

Table Revenue (Million USD) of Major Players (2015-2020)
Figure Multiplayer Online Battle Arena (MOBA) Revenue Market Share of Top 5 Players
Table Market Share & CAGR of Major Market (2021-2026)
Figure Regional Market Share in Terms of Revenue (2019 - 2020)
Table CAGR in Terms of Revenue of Each Type (2015-2026)
Table Global Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) by Type (2015-2026)
Figure Global Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2026)
Figure Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share (%) by Type (2019 – 2020)
Figure Market Assessment by Type
Table Historical & Forecast Multiplayer Online Battle Arena (MOBA) Different Application Field Revenue (Million USD)
Table China Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts by Sector (2015-2026)
Figure China Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2026)
Figure Market Assessment by Type (2019-2020)
Table Historical & Forecast Multiplayer Online Battle Arena (MOBA) Different Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 – 2020)
Table US Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts by Sector (2015-2026)
Figure US Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2026)
Figure Market Assessment by Type (2019-2020)
Table Historical & ForecastMultiplayer Online Battle Arena (MOBA)Different Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 – 2020)
Table Europe Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts by Sector (2015-2026)
Figure Europe Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2026)
Figure Market Assessment by Type (2019-2020)
Table Historical & Forecast Multiplayer Online Battle Arena (MOBA) Different Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 – 2020)
Table Japan Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts by Sector (2015-2026)
Figure Japan Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2026)
Figure Market Assessment by Type (2019-2020)
Table Historical & Forecast Multiplayer Online Battle Arena (MOBA) Different Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 – 2020)
Table Southeast Asia Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts by Sector (2015-2026)
Figure Southeast Asia Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2026)
Figure Market Assessment by Type (2019-2020)
Table Historical & Forecast Multiplayer Online Battle Arena (MOBA) Different Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 – 2020)
Table South America Multiplayer Online Battle Arena (MOBA) Market Estimates & Forecasts by Sector (2015-2026)
Figure South America Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2026)
Figure Market Assessment by Type (2019-2020)
Table Historical & Forecast Multiplayer Online Battle Arena (MOBA) Different Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 – 2020)
Figure Value Chain Structure of Multiplayer Online Battle Arena (MOBA)
Table Value Chain
Table Key Downstream Customer in Each Application Field
Table Industry News List of Multiplayer Online Battle Arena (MOBA)
Table Blizzard Entertainment Key Information
Table Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) of Blizzard Entertainment (2015-2020)
Figure Blizzard Entertainment Service/Solution Introduction
Table Epic Games Key Information
Table Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) of Epic Games (2015-2020)
Figure Epic Games Service/Solution Introduction
Table WeMade Entertainment Key Information
Table Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) of WeMade Entertainment (2015-2020)
Figure WeMade Entertainment Service/Solution Introduction
Table Electronic Arts Key Information
Table Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) of Electronic Arts (2015-2020)
Figure Electronic Arts Service/Solution Introduction
Table Ronimo Games Key Information
Table Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) of Ronimo Games (2015-2020)
Figure Ronimo Games Service/Solution Introduction
Table Netease Key Information
Table Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) of Netease (2015-2020)
Figure Netease Service/Solution Introduction
Table Ubisoft Key Information
Table Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) of Ubisoft (2015-2020)
Figure Ubisoft Service/Solution Introduction
Table Tecent Key Information
Table Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) of Tecent (2015-2020)
Figure Tecent Service/Solution Introduction
Table Creative Assembly Sofia Key Information
Table Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) of Creative Assembly Sofia (2015-2020)
Figure Creative Assembly Sofia Service/Solution Introduction
Table Netmarble Key Information
Table Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) of Netmarble (2015-2020)
Figure Netmarble Service/Solution Introduction
Table Stillfront Group (Kixeye Key Information
Table Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) of Stillfront Group (Kixeye (2015-2020)
Figure Stillfront Group (Kixeye Service/Solution Introduction