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AR and VR Smart Glasses Market Status and Trend Analysis 2017-2034 (COVID-19 Version)


Published on: 2024-01-04 | No of Pages : 137 | Industry : Consumer Goods

Publisher : 9 | Format : PDF

AR and VR Smart Glasses Market Status and Trend Analysis 2017-2034 (COVID-19 Version)

Summary

Further key aspects of the report indicate that
Chapter 1Research ScopeProduct Definition, Type, End-Use & Methodology
Chapter 2Global Industry Summary
Chapter 3Market Dynamics
Chapter 4Global Market Segmentation by region, type and End-Use
Chapter 5North America Market Segmentation by region, type and End-Use
Chapter 6Europe Market Segmentation by region, type and End-Use
Chapter 7Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8South America Market Segmentation by region, type and End-Use
Chapter 9Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10Market Competition by Companies
Chapter 11Market forecast and environment forecast.
Chapter 12Industry Summary.

The global AR and VR Smart Glasses market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.


Based on the type of product

the global AR and VR Smart Glasses market segmented into
Mobile Phone Smart Glasses
Integrated Smart Glasses
External Smart Glasses
Others

Based on the end-use

the global AR and VR Smart Glasses market classified into
Gaming
Education
Military
Industrial
Commercial
Others

Based on geography

the global AR and VR Smart Glasses market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are


Seiko Epson Corporation (Japan)
Microsoft Corporation (U.S.)
Osterhout Design Group (U.S.)
Samsung Group (South Korea)
Royole Corporation (U.S.)
Optinvent (France)
MicroOLED (France)
Ricoh (Japan)
Kopin Corporation (U.S.)
Imprint Energy, Inc. (U.S.)
FlexEl, LLC. (U.S.)
Sony Corporation (Japan)
HTC Corporation (Taiwan)
Razer Inc. (U.S.)
Avegant (U.S.)
Google Inc. (U.S.)
Oculus VR (U.S.)
Vuzix (U.S.)
Jenax (South Korea)
Atheer (U.S.)

Table of Content

Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL AR AND VR SMART GLASSES INDUSTRY
2.1 Summary about AR and VR Smart Glasses Industry
2.2 AR and VR Smart Glasses Market Trends
2.2.1 AR and VR Smart Glasses Production & Consumption Trends
2.2.2 AR and VR Smart Glasses Demand Structure Trends
2.3 AR and VR Smart Glasses Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 Mobile Phone Smart Glasses
4.2.2 Integrated Smart Glasses
4.2.3 External Smart Glasses
4.2.4 Others
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 Gaming
4.3.2 Education
4.3.3 Military
4.3.4 Industrial
4.3.5 Commercial
4.3.6 Others
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 Mobile Phone Smart Glasses
5.2.2 Integrated Smart Glasses
5.2.3 External Smart Glasses
5.2.4 Others
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 Gaming
5.3.2 Education
5.3.3 Military
5.3.4 Industrial
5.3.5 Commercial
5.3.6 Others
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 Mobile Phone Smart Glasses
6.2.2 Integrated Smart Glasses
6.2.3 External Smart Glasses
6.2.4 Others
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 Gaming
6.3.2 Education
6.3.3 Military
6.3.4 Industrial
6.3.5 Commercial
6.3.6 Others
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 Mobile Phone Smart Glasses
7.2.2 Integrated Smart Glasses
7.2.3 External Smart Glasses
7.2.4 Others
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 Gaming
7.3.2 Education
7.3.3 Military
7.3.4 Industrial
7.3.5 Commercial
7.3.6 Others
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 Mobile Phone Smart Glasses
8.2.2 Integrated Smart Glasses
8.2.3 External Smart Glasses
8.2.4 Others
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 Gaming
8.3.2 Education
8.3.3 Military
8.3.4 Industrial
8.3.5 Commercial
8.3.6 Others
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 Mobile Phone Smart Glasses
9.2.2 Integrated Smart Glasses
9.2.3 External Smart Glasses
9.2.4 Others
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 Gaming
9.3.2 Education
9.3.3 Military
9.3.4 Industrial
9.3.5 Commercial
9.3.6 Others
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 Seiko Epson Corporation (Japan)
10.1.2 Microsoft Corporation (U.S.)
10.1.3 Osterhout Design Group (U.S.)
10.1.4 Samsung Group (South Korea)
10.1.5 Royole Corporation (U.S.)
10.1.6 Optinvent (France)
10.1.7 MicroOLED (France)
10.1.8 Ricoh (Japan)
10.1.9 Kopin Corporation (U.S.)
10.1.10 Imprint Energy, Inc. (U.S.)
10.1.11 FlexEl, LLC. (U.S.)
10.1.12 Sony Corporation (Japan)
10.1.13 HTC Corporation (Taiwan)
10.1.14 Razer Inc. (U.S.)
10.1.15 Avegant (U.S.)
10.1.16 Google Inc. (U.S.)
10.1.17 Oculus VR (U.S.)
10.1.18 Vuzix (U.S.)
10.1.19 Jenax (South Korea)
10.1.20 Atheer (U.S.)
10.2 AR and VR Smart Glasses Sales Date of Major Players (2017-2020e)
10.2.1 Seiko Epson Corporation (Japan)
10.2.2 Microsoft Corporation (U.S.)
10.2.3 Osterhout Design Group (U.S.)
10.2.4 Samsung Group (South Korea)
10.2.5 Royole Corporation (U.S.)
10.2.6 Optinvent (France)
10.2.7 MicroOLED (France)
10.2.8 Ricoh (Japan)
10.2.9 Kopin Corporation (U.S.)
10.2.10 Imprint Energy, Inc. (U.S.)
10.2.11 FlexEl, LLC. (U.S.)
10.2.12 Sony Corporation (Japan)
10.2.13 HTC Corporation (Taiwan)
10.2.14 Razer Inc. (U.S.)
10.2.15 Avegant (U.S.)
10.2.16 Google Inc. (U.S.)
10.2.17 Oculus VR (U.S.)
10.2.18 Vuzix (U.S.)
10.2.19 Jenax (South Korea)
10.2.20 Atheer (U.S.)
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT

List of Figure

List of Table
Table AR and VR Smart Glasses Product Type Overview
Table AR and VR Smart Glasses Product Type Market Share List
Table AR and VR Smart Glasses Product Type of Major Players
Table Brief Introduction of Seiko Epson Corporation (Japan)
Table Brief Introduction of Microsoft Corporation (U.S.)
Table Brief Introduction of Osterhout Design Group (U.S.)
Table Brief Introduction of Samsung Group (South Korea)
Table Brief Introduction of Royole Corporation (U.S.)
Table Brief Introduction of Optinvent (France)
Table Brief Introduction of MicroOLED (France)
Table Brief Introduction of Ricoh (Japan)
Table Brief Introduction of Kopin Corporation (U.S.)
Table Brief Introduction of Imprint Energy, Inc. (U.S.)
Table Brief Introduction of FlexEl, LLC. (U.S.)
Table Brief Introduction of Sony Corporation (Japan)
Table Brief Introduction of HTC Corporation (Taiwan)
Table Brief Introduction of Razer Inc. (U.S.)
Table Brief Introduction of Avegant (U.S.)
Table Brief Introduction of Google Inc. (U.S.)
Table Brief Introduction of Oculus VR (U.S.)
Table Brief Introduction of Vuzix (U.S.)
Table Brief Introduction of Jenax (South Korea)
Table Brief Introduction of Atheer (U.S.)
Table Products & Services of Seiko Epson Corporation (Japan)
Table Products & Services of Microsoft Corporation (U.S.)
Table Products & Services of Osterhout Design Group (U.S.)
Table Products & Services of Samsung Group (South Korea)
Table Products & Services of Royole Corporation (U.S.)
Table Products & Services of Optinvent (France)
Table Products & Services of MicroOLED (France)
Table Products & Services of Ricoh (Japan)
Table Products & Services of Kopin Corporation (U.S.)
Table Products & Services of Imprint Energy, Inc. (U.S.)
Table Products & Services of FlexEl, LLC. (U.S.)
Table Products & Services of Sony Corporation (Japan)
Table Products & Services of HTC Corporation (Taiwan)
Table Products & Services of Razer Inc. (U.S.)
Table Products & Services of Avegant (U.S.)
Table Products & Services of Google Inc. (U.S.)
Table Products & Services of Oculus VR (U.S.)
Table Products & Services of Vuzix (U.S.)
Table Products & Services of Jenax (South Korea)
Table Products & Services of Atheer (U.S.)
Table Market Distribution of Major Players
Table Global Major Players Sales Revenue (Million USD) 2017-2020e
Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
Table Global AR and VR Smart Glasses Market Forecast (Million USD) by Region 2021f-2026f
Table Global AR and VR Smart Glasses Market Forecast (Million USD) Share by Region 2021f-2026f
Table Global AR and VR Smart Glasses Market Forecast (Million USD) by Demand 2021f-2026f
Table Global AR and VR Smart Glasses Market Forecast (Million USD) Share by Demand 2021f-2026f