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Corporate Entertainment Market Status and Trend Analysis 2017-2034 (COVID-19 Version)


Published on: 2024-01-04 | No of Pages : 90 | Industry : Service & Software

Publisher : 9 | Format : PDF

Corporate Entertainment Market Status and Trend Analysis 2017-2034 (COVID-19 Version)

Summary

Further key aspects of the report indicate that
Chapter 1Research ScopeProduct Definition, Type, End-Use & Methodology
Chapter 2Global Industry Summary
Chapter 3Market Dynamics
Chapter 4Global Market Segmentation by region, type and End-Use
Chapter 5North America Market Segmentation by region, type and End-Use
Chapter 6Europe Market Segmentation by region, type and End-Use
Chapter 7Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8South America Market Segmentation by region, type and End-Use
Chapter 9Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10Market Competition by Companies
Chapter 11Market forecast and environment forecast.
Chapter 12Industry Summary.

The global Corporate Entertainment market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.


Based on the type of product

the global Corporate Entertainment market segmented into
Conventions
Retreats
Office Parties
Others

Based on the end-use

the global Corporate Entertainment market classified into
Under 25 Years
25-55 Years
Over 55 Years

Based on geography

the global Corporate Entertainment market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are


DNA Entertainment Networks
Eventive Marketing
Quintessentially Events
WPP
Cvent
Berkeley City Club
Eventbrite
Bassett Events
XING
Wizcraft

Table of Content

Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL CORPORATE ENTERTAINMENT INDUSTRY
2.1 Summary about Corporate Entertainment Industry
2.2 Corporate Entertainment Market Trends
2.2.1 Corporate Entertainment Production & Consumption Trends
2.2.2 Corporate Entertainment Demand Structure Trends
2.3 Corporate Entertainment Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 Conventions
4.2.2 Retreats
4.2.3 Office Parties
4.2.4 Others
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 Under 25 Years
4.3.2 25-55 Years
4.3.3 Over 55 Years
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 Conventions
5.2.2 Retreats
5.2.3 Office Parties
5.2.4 Others
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 Under 25 Years
5.3.2 25-55 Years
5.3.3 Over 55 Years
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 Conventions
6.2.2 Retreats
6.2.3 Office Parties
6.2.4 Others
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 Under 25 Years
6.3.2 25-55 Years
6.3.3 Over 55 Years
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 Conventions
7.2.2 Retreats
7.2.3 Office Parties
7.2.4 Others
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 Under 25 Years
7.3.2 25-55 Years
7.3.3 Over 55 Years
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 Conventions
8.2.2 Retreats
8.2.3 Office Parties
8.2.4 Others
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 Under 25 Years
8.3.2 25-55 Years
8.3.3 Over 55 Years
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 Conventions
9.2.2 Retreats
9.2.3 Office Parties
9.2.4 Others
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 Under 25 Years
9.3.2 25-55 Years
9.3.3 Over 55 Years
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 DNA Entertainment Networks
10.1.2 Eventive Marketing
10.1.3 Quintessentially Events
10.1.4 WPP
10.1.5 Cvent
10.1.6 Berkeley City Club
10.1.7 Eventbrite
10.1.8 Bassett Events
10.1.9 XING
10.1.10 Wizcraft
10.2 Corporate Entertainment Sales Date of Major Players (2017-2020e)
10.2.1 DNA Entertainment Networks
10.2.2 Eventive Marketing
10.2.3 Quintessentially Events
10.2.4 WPP
10.2.5 Cvent
10.2.6 Berkeley City Club
10.2.7 Eventbrite
10.2.8 Bassett Events
10.2.9 XING
10.2.10 Wizcraft
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT

List of Figure

List of Table
Table Corporate Entertainment Product Type Overview
Table Corporate Entertainment Product Type Market Share List
Table Corporate Entertainment Product Type of Major Players
Table Brief Introduction of DNA Entertainment Networks
Table Brief Introduction of Eventive Marketing
Table Brief Introduction of Quintessentially Events
Table Brief Introduction of WPP
Table Brief Introduction of Cvent
Table Brief Introduction of Berkeley City Club
Table Brief Introduction of Eventbrite
Table Brief Introduction of Bassett Events
Table Brief Introduction of XING
Table Brief Introduction of Wizcraft
Table Products & Services of DNA Entertainment Networks
Table Products & Services of Eventive Marketing
Table Products & Services of Quintessentially Events
Table Products & Services of WPP
Table Products & Services of Cvent
Table Products & Services of Berkeley City Club
Table Products & Services of Eventbrite
Table Products & Services of Bassett Events
Table Products & Services of XING
Table Products & Services of Wizcraft
Table Market Distribution of Major Players
Table Global Major Players Sales Revenue (Million USD) 2017-2020e
Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
Table Global Corporate Entertainment Market Forecast (Million USD) by Region 2021f-2026f
Table Global Corporate Entertainment Market Forecast (Million USD) Share by Region 2021f-2026f
Table Global Corporate Entertainment Market Forecast (Million USD) by Demand 2021f-2026f
Table Global Corporate Entertainment Market Forecast (Million USD) Share by Demand 2021f-2026f