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Global Esports Live Streams Market Size, Status and Forecast 2024-2034


Published on: 2024-01-04 | No of Pages : 118 | Industry : Service & Software

Publisher : q | Format : PDF

Global Esports Live Streams Market Size, Status and Forecast 2024-2034

Global Esports Live Streams Scope and Market Size
Esports Live Streams market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Esports Live Streams market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
LOL
CSGO
Dota
FIFA
Others


Segment by Application


Age Below 20
Age Between 20-40
Age Higher Than 40

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA




By Company


Kuaishou
YY
Twitch
Tencent Music Entertainment (TME)
Momo
Douyu
ByteDance
YouTube
Inke
Huajiao
Yizhibo (Weibo)
Twitter (Periscope)
Uplive
Mixer
Facebook
Instagram
Snapchat
Vimeo (Livestream)
Bilibili

Table of Content

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Esports Live Streams Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 LOL
1.2.3 CS:GO
1.2.4 Dota
1.2.5 FIFA
1.2.6 Others
1.3 Market by Application
1.3.1 Global Esports Live Streams Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Age Below 20
1.3.3 Age Between 20-40
1.3.4 Age Higher Than 40
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Esports Live Streams Market Perspective (2016-2027)
2.2 Esports Live Streams Growth Trends by Regions
2.2.1 Esports Live Streams Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Esports Live Streams Historic Market Share by Regions (2016-2021)
2.2.3 Esports Live Streams Forecasted Market Size by Regions (2022-2027)
2.3 Esports Live Streams Industry Dynamic
2.3.1 Esports Live Streams Market Trends
2.3.2 Esports Live Streams Market Drivers
2.3.3 Esports Live Streams Market Challenges
2.3.4 Esports Live Streams Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top Esports Live Streams Players by Revenue
3.1.1 Global Top Esports Live Streams Players by Revenue (2016-2021)
3.1.2 Global Esports Live Streams Revenue Market Share by Players (2016-2021)
3.2 Global Esports Live Streams Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Esports Live Streams Revenue
3.4 Global Esports Live Streams Market Concentration Ratio
3.4.1 Global Esports Live Streams Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Esports Live Streams Revenue in 2020
3.5 Esports Live Streams Key Players Head office and Area Served
3.6 Key Players Esports Live Streams Product Solution and Service
3.7 Date of Enter into Esports Live Streams Market
3.8 Mergers & Acquisitions, Expansion Plans

4 Esports Live Streams Breakdown Data by Type
4.1 Global Esports Live Streams Historic Market Size by Type (2016-2021)
4.2 Global Esports Live Streams Forecasted Market Size by Type (2022-2027)

5 Esports Live Streams Breakdown Data by Application
5.1 Global Esports Live Streams Historic Market Size by Application (2016-2021)
5.2 Global Esports Live Streams Forecasted Market Size by Application (2022-2027)

6 North America
6.1 North America Esports Live Streams Market Size (2016-2027)
6.2 North America Esports Live Streams Market Size by Type
6.2.1 North America Esports Live Streams Market Size by Type (2016-2021)
6.2.2 North America Esports Live Streams Market Size by Type (2022-2027)
6.2.3 North America Esports Live Streams Market Size by Type (2016-2027)
6.3 North America Esports Live Streams Market Size by Application
6.3.1 North America Esports Live Streams Market Size by Application (2016-2021)
6.3.2 North America Esports Live Streams Market Size by Application (2022-2027)
6.3.3 North America Esports Live Streams Market Size by Application (2016-2027)
6.4 North America Esports Live Streams Market Size by Country
6.4.1 North America Esports Live Streams Market Size by Country (2016-2021)
6.4.2 North America Esports Live Streams Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada

7 Europe
7.1 Europe Esports Live Streams Market Size (2016-2027)
7.2 Europe Esports Live Streams Market Size by Type
7.2.1 Europe Esports Live Streams Market Size by Type (2016-2021)
7.2.2 Europe Esports Live Streams Market Size by Type (2022-2027)
7.2.3 Europe Esports Live Streams Market Size by Type (2016-2027)
7.3 Europe Esports Live Streams Market Size by Application
7.3.1 Europe Esports Live Streams Market Size by Application (2016-2021)
7.3.2 Europe Esports Live Streams Market Size by Application (2022-2027)
7.3.3 Europe Esports Live Streams Market Size by Application (2016-2027)
7.4 Europe Esports Live Streams Market Size by Country
7.4.1 Europe Esports Live Streams Market Size by Country (2016-2021)
7.4.2 Europe Esports Live Streams Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific Esports Live Streams Market Size (2016-2027)
8.2 Asia-Pacific Esports Live Streams Market Size by Type
8.2.1 Asia-Pacific Esports Live Streams Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Esports Live Streams Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Esports Live Streams Market Size by Type (2016-2027)
8.3 Asia-Pacific Esports Live Streams Market Size by Application
8.3.1 Asia-Pacific Esports Live Streams Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Esports Live Streams Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Esports Live Streams Market Size by Application (2016-2027)
8.4 Asia-Pacific Esports Live Streams Market Size by Region
8.4.1 Asia-Pacific Esports Live Streams Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Esports Live Streams Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America Esports Live Streams Market Size (2016-2027)
9.2 Latin America Esports Live Streams Market Size by Type
9.2.1 Latin America Esports Live Streams Market Size by Type (2016-2021)
9.2.2 Latin America Esports Live Streams Market Size by Type (2022-2027)
9.2.3 Latin America Esports Live Streams Market Size by Type (2016-2027)
9.3 Latin America Esports Live Streams Market Size by Application
9.3.1 Latin America Esports Live Streams Market Size by Application (2016-2021)
9.3.2 Latin America Esports Live Streams Market Size by Application (2022-2027)
9.3.3 Latin America Esports Live Streams Market Size by Application (2016-2027)
9.4 Latin America Esports Live Streams Market Size by Country
9.4.1 Latin America Esports Live Streams Market Size by Country (2016-2021)
9.4.2 Latin America Esports Live Streams Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa Esports Live Streams Market Size (2016-2027)
10.2 Middle East & Africa Esports Live Streams Market Size by Type
10.2.1 Middle East & Africa Esports Live Streams Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Esports Live Streams Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Esports Live Streams Market Size by Type (2016-2027)
10.3 Middle East & Africa Esports Live Streams Market Size by Application
10.3.1 Middle East & Africa Esports Live Streams Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Esports Live Streams Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Esports Live Streams Market Size by Application (2016-2027)
10.4 Middle East & Africa Esports Live Streams Market Size by Country
10.4.1 Middle East & Africa Esports Live Streams Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Esports Live Streams Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 Kuaishou
11.1.1 Kuaishou Company Details
11.1.2 Kuaishou Business Overview
11.1.3 Kuaishou Esports Live Streams Introduction
11.1.4 Kuaishou Revenue in Esports Live Streams Business (2016-2021)
11.1.5 Kuaishou Recent Development
11.2 YY
11.2.1 YY Company Details
11.2.2 YY Business Overview
11.2.3 YY Esports Live Streams Introduction
11.2.4 YY Revenue in Esports Live Streams Business (2016-2021)
11.2.5 YY Recent Development
11.3 Twitch
11.3.1 Twitch Company Details
11.3.2 Twitch Business Overview
11.3.3 Twitch Esports Live Streams Introduction
11.3.4 Twitch Revenue in Esports Live Streams Business (2016-2021)
11.3.5 Twitch Recent Development
11.4 Tencent Music Entertainment (TME)
11.4.1 Tencent Music Entertainment (TME) Company Details
11.4.2 Tencent Music Entertainment (TME) Business Overview
11.4.3 Tencent Music Entertainment (TME) Esports Live Streams Introduction
11.4.4 Tencent Music Entertainment (TME) Revenue in Esports Live Streams Business (2016-2021)
11.4.5 Tencent Music Entertainment (TME) Recent Development
11.5 Momo
11.5.1 Momo Company Details
11.5.2 Momo Business Overview
11.5.3 Momo Esports Live Streams Introduction
11.5.4 Momo Revenue in Esports Live Streams Business (2016-2021)
11.5.5 Momo Recent Development
11.6 Douyu
11.6.1 Douyu Company Details
11.6.2 Douyu Business Overview
11.6.3 Douyu Esports Live Streams Introduction
11.6.4 Douyu Revenue in Esports Live Streams Business (2016-2021)
11.6.5 Douyu Recent Development
11.7 ByteDance
11.7.1 ByteDance Company Details
11.7.2 ByteDance Business Overview
11.7.3 ByteDance Esports Live Streams Introduction
11.7.4 ByteDance Revenue in Esports Live Streams Business (2016-2021)
11.7.5 ByteDance Recent Development
11.8 YouTube
11.8.1 YouTube Company Details
11.8.2 YouTube Business Overview
11.8.3 YouTube Esports Live Streams Introduction
11.8.4 YouTube Revenue in Esports Live Streams Business (2016-2021)
11.8.5 YouTube Recent Development
11.9 Inke
11.9.1 Inke Company Details
11.9.2 Inke Business Overview
11.9.3 Inke Esports Live Streams Introduction
11.9.4 Inke Revenue in Esports Live Streams Business (2016-2021)
11.9.5 Inke Recent Development
11.10 Huajiao
11.10.1 Huajiao Company Details
11.10.2 Huajiao Business Overview
11.10.3 Huajiao Esports Live Streams Introduction
11.10.4 Huajiao Revenue in Esports Live Streams Business (2016-2021)
11.10.5 Huajiao Recent Development
11.11 Yizhibo (Weibo)
11.11.1 Yizhibo (Weibo) Company Details
11.11.2 Yizhibo (Weibo) Business Overview
11.11.3 Yizhibo (Weibo) Esports Live Streams Introduction
11.11.4 Yizhibo (Weibo) Revenue in Esports Live Streams Business (2016-2021)
11.11.5 Yizhibo (Weibo) Recent Development
11.12 Twitter (Periscope)
11.12.1 Twitter (Periscope) Company Details
11.12.2 Twitter (Periscope) Business Overview
11.12.3 Twitter (Periscope) Esports Live Streams Introduction
11.12.4 Twitter (Periscope) Revenue in Esports Live Streams Business (2016-2021)
11.12.5 Twitter (Periscope) Recent Development
11.13 Uplive
11.13.1 Uplive Company Details
11.13.2 Uplive Business Overview
11.13.3 Uplive Esports Live Streams Introduction
11.13.4 Uplive Revenue in Esports Live Streams Business (2016-2021)
11.13.5 Uplive Recent Development
11.14 Mixer
11.14.1 Mixer Company Details
11.14.2 Mixer Business Overview
11.14.3 Mixer Esports Live Streams Introduction
11.14.4 Mixer Revenue in Esports Live Streams Business (2016-2021)
11.14.5 Mixer Recent Development
11.15 Facebook
11.15.1 Facebook Company Details
11.15.2 Facebook Business Overview
11.15.3 Facebook Esports Live Streams Introduction
11.15.4 Facebook Revenue in Esports Live Streams Business (2016-2021)
11.15.5 Facebook Recent Development
11.16 Instagram
11.16.1 Instagram Company Details
11.16.2 Instagram Business Overview
11.16.3 Instagram Esports Live Streams Introduction
11.16.4 Instagram Revenue in Esports Live Streams Business (2016-2021)
11.16.5 Instagram Recent Development
11.17 Snapchat
11.17.1 Snapchat Company Details
11.17.2 Snapchat Business Overview
11.17.3 Snapchat Esports Live Streams Introduction
11.17.4 Snapchat Revenue in Esports Live Streams Business (2016-2021)
11.17.5 Snapchat Recent Development
11.18 Vimeo (Livestream)
11.18.1 Vimeo (Livestream) Company Details
11.18.2 Vimeo (Livestream) Business Overview
11.18.3 Vimeo (Livestream) Esports Live Streams Introduction
11.18.4 Vimeo (Livestream) Revenue in Esports Live Streams Business (2016-2021)
11.18.5 Vimeo (Livestream) Recent Development
11.18 Bilibili
.1 Bilibili Company Details
.2 Bilibili Business Overview
.3 Bilibili Esports Live Streams Introduction
.4 Bilibili Revenue in Esports Live Streams Business (2016-2021)
.5 Bilibili Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Figure

List of Tables
Table 1. Global Esports Live Streams Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of LOL
Table 3. Key Players of CS:GO
Table 4. Key Players of Dota
Table 5. Key Players of FIFA
Table 6. Key Players of Others
Table 7. Global Esports Live Streams Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 8. Global Esports Live Streams Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 9. Global Esports Live Streams Market Size by Regions (2016-2021) & (US$ Million)
Table 10. Global Esports Live Streams Market Share by Regions (2016-2021)
Table 11. Global Esports Live Streams Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 12. Global Esports Live Streams Market Share by Regions (2022-2027)
Table 13. Esports Live Streams Market Trends
Table 14. Esports Live Streams Market Drivers
Table 15. Esports Live Streams Market Challenges
Table 16. Esports Live Streams Market Restraints
Table 17. Global Esports Live Streams Revenue by Players (2016-2021) & (US$ Million)
Table 18. Global Esports Live Streams Market Share by Players (2016-2021)
Table 19. Global Top Esports Live Streams Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Esports Live Streams as of 2020)
Table 20. Ranking of Global Top Esports Live Streams Companies by Revenue (US$ Million) in 2020
Table 21. Global 5 Largest Players Market Share by Esports Live Streams Revenue (CR5 and HHI) & (2016-2021)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Esports Live Streams Product Solution and Service
Table 24. Date of Enter into Esports Live Streams Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
Table 27. Global Esports Live Streams Revenue Market Share by Type (2016-2021)
Table 28. Global Esports Live Streams Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 29. Global Esports Live Streams Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 30. Global Esports Live Streams Market Size Share by Application (2016-2021) & (US$ Million)
Table 31. Global Esports Live Streams Revenue Market Share by Application (2016-2021)
Table 32. Global Esports Live Streams Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 33. Global Esports Live Streams Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 34. North America Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
Table 35. North America Esports Live Streams Market Size by Type (2022-2027) & (US$ Million)
Table 36. North America Esports Live Streams Market Size by Application (2016-2021) (US$ Million)
Table 37. North America Esports Live Streams Market Size by Application (2022-2027) & (US$ Million)
Table 38. North America Esports Live Streams Market Size by Country (2016-2021) & (US$ Million)
Table 39. North America Esports Live Streams Market Size by Country (2022-2027) & (US$ Million)
Table 40. Europe Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
Table 41. Europe Esports Live Streams Market Size by Type (2022-2027) & (US$ Million)
Table 42. Europe Esports Live Streams Market Size by Application (2016-2021) (US$ Million)
Table 43. Europe Esports Live Streams Market Size by Application (2022-2027) & (US$ Million)
Table 44. Europe Esports Live Streams Market Size by Country (2016-2021) & (US$ Million)
Table 45. Europe Esports Live Streams Market Size by Country (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
Table 47. Asia-Pacific Esports Live Streams Market Size by Type (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Esports Live Streams Market Size by Application (2016-2021) (US$ Million)
Table 49. Asia-Pacific Esports Live Streams Market Size by Application (2022-2027) & (US$ Million)
Table 50. Asia-Pacific Esports Live Streams Market Size by Region (2016-2021) & (US$ Million)
Table 51. Asia-Pacific Esports Live Streams Market Size by Region (2022-2027) & (US$ Million)
Table 52. Latin America Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
Table 53. Latin America Esports Live Streams Market Size by Type (2022-2027) & (US$ Million)
Table 54. Latin America Esports Live Streams Market Size by Application (2016-2021) (US$ Million)
Table 55. Latin America Esports Live Streams Market Size by Application (2022-2027) & (US$ Million)
Table 56. Latin America Esports Live Streams Market Size by Country (2016-2021) & (US$ Million)
Table 57. Latin America Esports Live Streams Market Size by Country (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
Table 59. Middle East & Africa Esports Live Streams Market Size by Type (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Esports Live Streams Market Size by Application (2016-2021) (US$ Million)
Table 61. Middle East & Africa Esports Live Streams Market Size by Application (2022-2027) & (US$ Million)
Table 62. Middle East & Africa Esports Live Streams Market Size by Country (2016-2021) & (US$ Million)
Table 63. Middle East & Africa Esports Live Streams Market Size by Country (2022-2027) & (US$ Million)
Table 64. Kuaishou Company Details
Table 65. Kuaishou Business Overview
Table 66. Kuaishou Esports Live Streams Product
Table 67. Kuaishou Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 68. Kuaishou Recent Development
Table 69. YY Company Details
Table 70. YY Business Overview
Table 71. YY Esports Live Streams Product
Table 72. YY Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 73. YY Recent Development
Table 74. Twitch Company Details
Table 75. Twitch Business Overview
Table 76. Twitch Esports Live Streams Product
Table 77. Twitch Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 78. Twitch Recent Development
Table 79. Tencent Music Entertainment (TME) Company Details
Table 80. Tencent Music Entertainment (TME) Business Overview
Table 81. Tencent Music Entertainment (TME) Esports Live Streams Product
Table 82. Tencent Music Entertainment (TME) Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 83. Tencent Music Entertainment (TME) Recent Development
Table 84. Momo Company Details
Table 85. Momo Business Overview
Table 86. Momo Esports Live Streams Product
Table 87. Momo Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 88. Momo Recent Development
Table 89. Douyu Company Details
Table 90. Douyu Business Overview
Table 91. Douyu Esports Live Streams Product
Table 92. Douyu Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 93. Douyu Recent Development
Table 94. ByteDance Company Details
Table 95. ByteDance Business Overview
Table 96. ByteDance Esports Live Streams Product
Table 97. ByteDance Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 98. ByteDance Recent Development
Table 99. YouTube Company Details
Table 100. YouTube Business Overview
Table 101. YouTube Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 102. YouTube Recent Development
Table 103. Inke Company Details
Table 104. Inke Business Overview
Table 105. Inke Esports Live Streams Product
Table 106. Inke Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 107. Inke Recent Development
Table 108. Huajiao Company Details
Table 109. Huajiao Business Overview
Table 110. Huajiao Esports Live Streams Product
Table 111. Huajiao Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 112. Huajiao Recent Development
Table 113. Yizhibo (Weibo) Company Details
Table 114. Yizhibo (Weibo) Business Overview
Table 115. Yizhibo (Weibo) Esports Live Streams Product
Table 116. Yizhibo (Weibo) Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 117. Yizhibo (Weibo) Recent Development
Table 118. Twitter (Periscope) Company Details
Table 119. Twitter (Periscope) Business Overview
Table 120. Twitter (Periscope) Esports Live Streams Product
Table 121. Twitter (Periscope) Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 122. Twitter (Periscope) Recent Development
Table 123. Uplive Company Details
Table 124. Uplive Business Overview
Table 125. Uplive Esports Live Streams Product
Table 126. Uplive Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 127. Uplive Recent Development
Table 128. Mixer Company Details
Table 129. Mixer Business Overview
Table 130. Mixer Esports Live Streams Product
Table 131. Mixer Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 132. Mixer Recent Development
Table 133. Facebook Company Details
Table 134. Facebook Business Overview
Table 135. Facebook Esports Live Streams Product
Table 136. Facebook Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 137. Facebook Recent Development
Table 138. Instagram Company Details
Table 139. Instagram Business Overview
Table 140. Instagram Esports Live Streams Product
Table 141. Instagram Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 142. Instagram Recent Development
Table 143. Snapchat Company Details
Table 144. Snapchat Business Overview
Table 145. Snapchat Esports Live Streams Product
Table 146. Snapchat Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 147. Snapchat Recent Development
Table 148. Vimeo (Livestream) Company Details
Table 149. Vimeo (Livestream) Business Overview
Table 150. Vimeo (Livestream) Esports Live Streams Product
Table 151. Vimeo (Livestream) Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 152. Vimeo (Livestream) Recent Development
Table 153. Bilibili Company Details
Table 154. Bilibili Business Overview
Table 155. Bilibili Esports Live Streams Product
Table 156. Bilibili Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
Table 157. Bilibili Recent Development
Table 158. Research Programs/Design for This Report
Table 159. Key Data Information from Secondary Sources
Table 160. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Esports Live Streams Market Share by Type: 2020 VS 2027
Figure 2. LOL Features
Figure 3. CS:GO Features
Figure 4. Dota Features
Figure 5. FIFA Features
Figure 6. Others Features
Figure 7. Global Esports Live Streams Market Share by Application: 2020 VS 2027
Figure 8. Age Below 20 Case Studies
Figure 9. Age Between 20-40 Case Studies
Figure 10. Age Higher Than 40 Case Studies
Figure 11. Esports Live Streams Report Years Considered
Figure 12. Global Esports Live Streams Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 13. Global Esports Live Streams Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global Esports Live Streams Market Share by Regions: 2020 VS 2027
Figure 15. Global Esports Live Streams Market Share by Regions (2022-2027)
Figure 16. Global Esports Live Streams Market Share by Players in 2020
Figure 17. Global Top Esports Live Streams Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Esports Live Streams as of 2020
Figure 18. The Top 10 and 5 Players Market Share by Esports Live Streams Revenue in 2020
Figure 19. Global Esports Live Streams Revenue Market Share by Type (2016-2021)
Figure 20. Global Esports Live Streams Revenue Market Share by Type (2022-2027)
Figure 21. North America Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. North America Esports Live Streams Market Share by Type (2016-2027)
Figure 23. North America Esports Live Streams Market Share by Application (2016-2027)
Figure 24. North America Esports Live Streams Market Share by Country (2016-2027)
Figure 25. United States Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Canada Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Europe Esports Live Streams Market Share by Type (2016-2027)
Figure 29. Europe Esports Live Streams Market Share by Application (2016-2027)
Figure 30. Europe Esports Live Streams Market Share by Country (2016-2027)
Figure 31. Germany Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. France Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. U.K. Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Italy Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Russia Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Nordic Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Asia-Pacific Esports Live Streams Market Share by Type (2016-2027)
Figure 39. Asia-Pacific Esports Live Streams Market Share by Application (2016-2027)
Figure 40. Asia-Pacific Esports Live Streams Market Share by Region (2016-2027)
Figure 41. China Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Japan Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. South Korea Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Southeast Asia Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. India Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Australia Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Latin America Esports Live Streams Market Share by Type (2016-2027)
Figure 49. Latin America Esports Live Streams Market Share by Application (2016-2027)
Figure 50. Latin America Esports Live Streams Market Share by Country (2016-2027)
Figure 51. Mexico Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Brazil Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Middle East & Africa Esports Live Streams Market Share by Type (2016-2027)
Figure 55. Middle East & Africa Esports Live Streams Market Share by Application (2016-2027)
Figure 56. Middle East & Africa Esports Live Streams Market Share by Country (2016-2027)
Figure 57. Turkey Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Saudi Arabia Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. UAE Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 60. Kuaishou Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 61. YY Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 62. Twitch Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 63. Tencent Music Entertainment (TME) Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 64. Momo Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 65. Douyu Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 66. ByteDance Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 67. YouTube Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 68. Inke Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 69. Huajiao Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 70. Yizhibo (Weibo) Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 71. Twitter (Periscope) Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 72. Uplive Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 73. Mixer Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 74. Facebook Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 75. Instagram Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 76. Snapchat Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 77. Vimeo (Livestream) Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 78. Bilibili Revenue Growth Rate in Esports Live Streams Business (2016-2021)
Figure 79. Bottom-up and Top-down Approaches for This Report
Figure 80. Data Triangulation
Figure 81. Key Executives Interviewed