img

Virtual Reality Content Creation


Published on: 2024-01-04 | No of Pages : 146 | Industry : Service & Software

Publisher : MR Accuracy Reports | Format : PDF&Excel

Virtual Reality Content Creation

The research team projects that the Virtual Reality Content Creation market size will grow from XXX in 2020 to XXX by 2027, at an estimated CAGR of XX. The base year considered for the study is 2020, and the market size is projected from 2022 to 2027.



By Market Players

360 Labs

Blippar

Koncept VR

Matterport

Panedia Pty Ltd

SubVRsive

Vizor

Voxelus

WeMakeVR

Wevr



By Type

Videos

360 Degree Photos

Games



By Application

Gaming and Entertainment

Engineering

Healthcare

Retail

Military and Education

Others







Points Covered in The Report

The points that are discussed within the report are the major market players that are involved in the market such as market players, raw material suppliers, equipment suppliers, end users, traders, distributors and etc.

The complete profile of the companies is mentioned. And the capacity, production, price, revenue, cost, gross, gross margin, sales volume, sales revenue, consumption, growth rate, import, export, supply, future strategies, and the technological developments that they are making are also included within the report. This report analyzed 12 years data history and forecast.

The growth factors of the market is discussed in detail wherein the different end users of the market are explained in detail.

Data and information by market player, by region, by type, by application and etc, and custom research can be added according to specific requirements.

The report contains the SWOT analysis of the market. Finally, the report contains the conclusion part where the opinions of the industrial experts are included.



Key Reasons to Purchase

To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape.

Assess the production processes, major issues, and solutions to mitigate the development risk.

To understand the most affecting driving and restraining forces in the market and its impact in the global market.

Learn about the market strategies that are being adopted by leading respective organizations.

To understand the future outlook and prospects for the market.

Besides the standard structure reports, we also provide custom research according to specific requirements.



The report focuses on Global, Top 10 Regions and Top 50 Countries Market Size of Virtual Reality Content Creation 2016-2021, and development forecast 2022-2027 including industries, major players/suppliers worldwide and market share by regions, with company and product introduction, position in the market including their market status and development trend by types and applications which will provide its price and profit status, and marketing status & market growth drivers and challenges, with base year as 2020.



Key Indicators Analysed

Market Players & Competitor AnalysisThe report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2021 & Sales by Product Types.

Global and Regional Market AnalysisThe report includes Global & Regional market status and outlook 2022-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its production, consumption, import & export, sales volume & revenue forecast.

Market Analysis by Product TypeThe report covers majority Product Types in the Virtual Reality Content Creation Industry, including its product specifcations by each key player, volume, sales by Volume and Value (M USD).

Markat Analysis by Application TypeBased on the Virtual Reality Content Creation Industry and its applications, the market is further sub-segmented into several major Application of its industry. It provides you with the market size, CAGR & forecast by each industry applications.

Market TrendsMarket key trends which include Increased Competition and Continuous Innovations.

Opportunities and DriversIdentifying the Growing Demands and New Technology

Porters Five Force AnalysisThe report will provide with the state of competition in industry depending on five basic forcesthreat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.



COVID-19 Impact

Report covers Impact of Coronavirus COVID-19Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Virtual Reality Content Creation market in 2021. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor/outdoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

Table of Content

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Players Covered: Ranking by Virtual Reality Content Creation Revenue

1.4 Market Analysis by Type

1.4.1 Global Virtual Reality Content Creation Market Size Growth Rate by Type: 2021 VS 2027

1.4.2 Videos

1.4.3 360 Degree Photos

1.4.4 Games

1.5 Market by Application

1.5.1 Global Virtual Reality Content Creation Market Share by Application: 2022-2027

1.5.2 Gaming and Entertainment

1.5.3 Engineering

1.5.4 Healthcare

1.5.5 Retail

1.5.6 Military and Education

1.5.7 Others

1.6 Study Objectives

1.7 Years Considered

2 Global Growth Trends

2.1 Global Virtual Reality Content Creation Market Perspective (2022-2027)

2.2 Virtual Reality Content Creation Growth Trends by Regions

2.2.1 Virtual Reality Content Creation Market Size by Regions: 2016 VS 2022 VS 2027

2.2.2 Virtual Reality Content Creation Historic Market Size by Regions (2016-2021)

2.2.3 Virtual Reality Content Creation Forecasted Market Size by Regions (2022-2027)

2.3 Industry Trends and Growth Strategy

2.3.1 Market Top Trends

2.3.2 Market Drivers

2.3.3 Market Challenges

2.3.4 Porter’s Five Forces Analysis

2.3.5 Virtual Reality Content Creation Market Growth Strategy

3 Market Competition by Manufacturers

3.1 Global Virtual Reality Content Creation Production Capacity Market Share by Manufacturers (2016-2021)

3.2 Global Virtual Reality Content Creation Revenue Market Share by Manufacturers (2016-2021)

3.3 Global Virtual Reality Content Creation Average Price by Manufacturers (2016-2021)

3.4 Manufacturers Virtual Reality Content Creation Production Sites, Area Served, Product Type

4 Virtual Reality Content Creation Sales Market by Type (2016-2027)

4.1 Global Virtual Reality Content Creation Historic Market Size by Type (2016-2021)

4.2 Global Virtual Reality Content Creation Forecasted Market Size by Type (2022-2027)

5 Virtual Reality Content Creation Consumption Market by Application(2016-2027)

5.1 Global Virtual Reality Content Creation Historic Market Size by Application (2016-2021)

5.2 Global Virtual Reality Content Creation Forecasted Market Size by Application (2022-2027)

6 North America

6.1 North America Virtual Reality Content Creation Market Size (2016-2027)

6.2 Virtual Reality Content Creation Key Players in North America (2016-2021)

6.3 North America Virtual Reality Content Creation Market Size by Type (2016-2021)

6.4 North America Virtual Reality Content Creation Market Size by Application (2016-2021)

7 East Asia

7.1 East Asia Virtual Reality Content Creation Market Size (2016-2027)

7.2 Virtual Reality Content Creation Key Players in East Asia (2016-2021)

7.3 East Asia Virtual Reality Content Creation Market Size by Type (2016-2021)

7.4 East Asia Virtual Reality Content Creation Market Size by Application (2016-2021)

8 Europe

8.1 Europe Virtual Reality Content Creation Market Size (2016-2027)

8.2 Virtual Reality Content Creation Key Players in Europe (2016-2021)

8.3 Europe Virtual Reality Content Creation Market Size by Type (2016-2021)

8.4 Europe Virtual Reality Content Creation Market Size by Application (2016-2021)

9 South Asia

9.1 South Asia Virtual Reality Content Creation Market Size (2016-2027)

9.2 Virtual Reality Content Creation Key Players in South Asia (2016-2021)

9.3 South Asia Virtual Reality Content Creation Market Size by Type (2016-2021)

9.4 South Asia Virtual Reality Content Creation Market Size by Application (2016-2021)

10 Southeast Asia

10.1 Southeast Asia Virtual Reality Content Creation Market Size (2016-2027)

10.2 Virtual Reality Content Creation Key Players in Southeast Asia (2016-2021)

10.3 Southeast Asia Virtual Reality Content Creation Market Size by Type (2016-2021)

10.4 Southeast Asia Virtual Reality Content Creation Market Size by Application (2016-2021)

11 Middle East

11.1 Middle East Virtual Reality Content Creation Market Size (2016-2027)

11.2 Virtual Reality Content Creation Key Players in Middle East (2016-2021)

11.3 Middle East Virtual Reality Content Creation Market Size by Type (2016-2021)

11.4 Middle East Virtual Reality Content Creation Market Size by Application (2016-2021)

12 Africa

12.1 Africa Virtual Reality Content Creation Market Size (2016-2027)

12.2 Virtual Reality Content Creation Key Players in Africa (2016-2021)

12.3 Africa Virtual Reality Content Creation Market Size by Type (2016-2021)

12.4 Africa Virtual Reality Content Creation Market Size by Application (2016-2021)

13 Oceania

13.1 Oceania Virtual Reality Content Creation Market Size (2016-2027)

13.2 Virtual Reality Content Creation Key Players in Oceania (2016-2021)

13.3 Oceania Virtual Reality Content Creation Market Size by Type (2016-2021)

13.4 Oceania Virtual Reality Content Creation Market Size by Application (2016-2021)

14 South America

14.1 South America Virtual Reality Content Creation Market Size (2016-2027)

14.2 Virtual Reality Content Creation Key Players in South America (2016-2021)

14.3 South America Virtual Reality Content Creation Market Size by Type (2016-2021)

14.4 South America Virtual Reality Content Creation Market Size by Application (2016-2021)

15 Rest of the World

15.1 Rest of the World Virtual Reality Content Creation Market Size (2016-2027)

15.2 Virtual Reality Content Creation Key Players in Rest of the World (2016-2021)

15.3 Rest of the World Virtual Reality Content Creation Market Size by Type (2016-2021)

15.4 Rest of the World Virtual Reality Content Creation Market Size by Application (2016-2021)

16 Company Profiles and Key Figures in Virtual Reality Content Creation Business

16.1 360 Labs

16.1.1 360 Labs Company Profile

16.1.2 360 Labs Virtual Reality Content Creation Product Specification

16.1.3 360 Labs Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.2 Blippar

16.2.1 Blippar Company Profile

16.2.2 Blippar Virtual Reality Content Creation Product Specification

16.2.3 Blippar Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.3 Koncept VR

16.3.1 Koncept VR Company Profile

16.3.2 Koncept VR Virtual Reality Content Creation Product Specification

16.3.3 Koncept VR Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.4 Matterport

16.4.1 Matterport Company Profile

16.4.2 Matterport Virtual Reality Content Creation Product Specification

16.4.3 Matterport Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.5 Panedia Pty Ltd

16.5.1 Panedia Pty Ltd Company Profile

16.5.2 Panedia Pty Ltd Virtual Reality Content Creation Product Specification

16.5.3 Panedia Pty Ltd Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.6 SubVRsive

16.6.1 SubVRsive Company Profile

16.6.2 SubVRsive Virtual Reality Content Creation Product Specification

16.6.3 SubVRsive Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.7 Vizor

16.7.1 Vizor Company Profile

16.7.2 Vizor Virtual Reality Content Creation Product Specification

16.7.3 Vizor Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.8 Voxelus

16.8.1 Voxelus Company Profile

16.8.2 Voxelus Virtual Reality Content Creation Product Specification

16.8.3 Voxelus Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.9 WeMakeVR

16.9.1 WeMakeVR Company Profile

16.9.2 WeMakeVR Virtual Reality Content Creation Product Specification

16.9.3 WeMakeVR Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.10 Wevr

16.10.1 Wevr Company Profile

16.10.2 Wevr Virtual Reality Content Creation Product Specification

16.10.3 Wevr Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

17 Analyst's Viewpoints/Conclusions

18 Appendix

18.1 Research Methodology

18.1.1 Methodology/Research Approach

18.1.2 Data Source

18.2 Disclaimer



List of Figure

Table 1. Key Players Covered: Ranking by Virtual Reality Content Creation Revenue (US$ Million) 2016-2021

Table 2. Global Virtual Reality Content Creation Market Size by Type (US$ Million): 2022-2027

Table 3. Global Virtual Reality Content Creation Market Size by Application (US$ Million): 2022-2027

Table 4. Global Virtual Reality Content Creation Market Size by Regions (US$ Million): 2022-2027

Table 5. Global Virtual Reality Content Creation Market Size by Regions (2016-2021) (US$ Million)

Table 6. Global Virtual Reality Content Creation Market Share by Regions (2016-2021)

Table 7. Global Virtual Reality Content Creation Forecasted Market Size by Regions (2022-2027) (US$ Million)

Table 8. Global Virtual Reality Content Creation Market Share by Regions (2022-2027)

Table 9. Market Top Trends

Table 10. Key Drivers: Impact Analysis

Table 11. Key Challenges

Table 12. Virtual Reality Content Creation Market Growth Strategy

Table 13. Global Virtual Reality Content Creation Production Capacity by Manufacturers

Table 14. Global Virtual Reality Content Creation Production by Manufacturers (2016-2021)

Table 15. Global Virtual Reality Content Creation Production Market Share by Manufacturers (2016-2021)

Table 16. Global Virtual Reality Content Creation Revenue by Manufacturers (2016-2021)

Table 17. Global Virtual Reality Content Creation Revenue Share by Manufacturers (2016-2021)

Table 18. Global Market Virtual Reality Content Creation Average Price of Key Manufacturers (2016-2021)

Table 19. Manufacturers Virtual Reality Content Creation Production Sites and Area Served

Table 20. Manufacturers Virtual Reality Content Creation Product Type

Table 21. Global Virtual Reality Content Creation Market Size by Type (2016-2021) (US$ Million)

Table 22. Global Virtual Reality Content Creation Revenue Market Share by Type (2016-2021)

Table 23. Global Virtual Reality Content Creation Forecasted Market Size by Type (2022-2027) (US$ Million)

Table 24. Global Virtual Reality Content Creation Revenue Market Share by Type (2022-2027)

Table 25. Global Virtual Reality Content Creation Market Size by Application (2016-2021) (US$ Million)

Table 26. Global Virtual Reality Content Creation Revenue Market Share by Application (2016-2021)

Table 27. Global Virtual Reality Content Creation Forecasted Market Size by Application (2022-2027) (US$ Million)

Table 28. Global Virtual Reality Content Creation Revenue Market Share by Application (2022-2027)

Table 29. North America Key Players Virtual Reality Content Creation Revenue (2016-2021) (US$ Million)

Table 30. North America Key Players Virtual Reality Content Creation Market Share (2016-2021)

Table 31. North America Virtual Reality Content Creation Market Size by Type (2016-2021) (US$ Million)

Table 32. North America Virtual Reality Content Creation Market Share by Type (2016-2021)

Table 33. North America Virtual Reality Content Creation Market Size by Application (2016-2021) (US$ Million)

Table 34. North America Virtual Reality Content Creation Market Share by Application (2016-2021)

Table 35. East Asia Key Players Virtual Reality Content Creation Revenue (2016-2021) (US$ Million)

Table 36. East Asia Key Players Virtual Reality Content Creation Market Share (2016-2021)

Table 37. East Asia Virtual Reality Content Creation Market Size by Type (2016-2021) (US$ Million)

Table 38. East Asia Virtual Reality Content Creation Market Share by Type (2016-2021)

Table 39. East Asia Virtual Reality Content Creation Market Size by Application (2016-2021) (US$ Million)

Table 40. East Asia Virtual Reality Content Creation Market Share by Application (2016-2021)

Table 41. Europe Key Players Virtual Reality Content Creation Revenue (2016-2021) (US$ Million)

Table 42. Europe Key Players Virtual Reality Content Creation Market Share (2016-2021)

Table 43. Europe Virtual Reality Content Creation Market Size by Type (2016-2021) (US$ Million)

Table 44. Europe Virtual Reality Content Creation Market Share by Type (2016-2021)

Table 45. Europe Virtual Reality Content Creation Market Size by Application (2016-2021) (US$ Million)

Table 46. Europe Virtual Reality Content Creation Market Share by Application (2016-2021)

Table 47. South Asia Key Players Virtual Reality Content Creation Revenue (2016-2021) (US$ Million)

Table 48. South Asia Key Players Virtual Reality Content Creation Market Share (2016-2021)

Table 49. South Asia Virtual Reality Content Creation Market Size by Type (2016-2021) (US$ Million)

Table 50. South Asia Virtual Reality Content Creation Market Share by Type (2016-2021)

Table 51. South Asia Virtual Reality Content Creation Market Size by Application (2016-2021) (US$ Million)

Table 52. South Asia Virtual Reality Content Creation Market Share by Application (2016-2021)

Table 53. Southeast Asia Key Players Virtual Reality Content Creation Revenue (2016-2021) (US$ Million)

Table 54. Southeast Asia Key Players Virtual Reality Content Creation Market Share (2016-2021)

Table 55. Southeast Asia Virtual Reality Content Creation Market Size by Type (2016-2021) (US$ Million)

Table 56. Southeast Asia Virtual Reality Content Creation Market Share by Type (2016-2021)

Table 57. Southeast Asia Virtual Reality Content Creation Market Size by Application (2016-2021) (US$ Million)

Table 58. Southeast Asia Virtual Reality Content Creation Market Share by Application (2016-2021)

Table 59. Middle East Key Players Virtual Reality Content Creation Revenue (2016-2021) (US$ Million)

Table 60. Middle East Key Players Virtual Reality Content Creation Market Share (2016-2021)

Table 61. Middle East Virtual Reality Content Creation Market Size by Type (2016-2021) (US$ Million)

Table 62. Middle East Virtual Reality Content Creation Market Share by Type (2016-2021)

Table 63. Middle East Virtual Reality Content Creation Market Size by Application (2016-2021) (US$ Million)

Table 64. Middle East Virtual Reality Content Creation Market Share by Application (2016-2021)

Table 65. Africa Key Players Virtual Reality Content Creation Revenue (2016-2021) (US$ Million)

Table 66. Africa Key Players Virtual Reality Content Creation Market Share (2016-2021)

Table 67. Africa Virtual Reality Content Creation Market Size by Type (2016-2021) (US$ Million)

Table 68. Africa Virtual Reality Content Creation Market Share by Type (2016-2021)

Table 69. Africa Virtual Reality Content Creation Market Size by Application (2016-2021) (US$ Million)

Table 70. Africa Virtual Reality Content Creation Market Share by Application (2016-2021)

Table 71. Oceania Key Players Virtual Reality Content Creation Revenue (2016-2021) (US$ Million)

Table 72. Oceania Key Players Virtual Reality Content Creation Market Share (2016-2021)

Table 73. Oceania Virtual Reality Content Creation Market Size by Type (2016-2021) (US$ Million)

Table 74. Oceania Virtual Reality Content Creation Market Share by Type (2016-2021)

Table 75. Oceania Virtual Reality Content Creation Market Size by Application (2016-2021) (US$ Million)

Table 76. Oceania Virtual Reality Content Creation Market Share by Application (2016-2021)

Table 77. South America Key Players Virtual Reality Content Creation Revenue (2016-2021) (US$ Million)

Table 78. South America Key Players Virtual Reality Content Creation Market Share (2016-2021)

Table 79. South America Virtual Reality Content Creation Market Size by Type (2016-2021) (US$ Million)

Table 80. South America Virtual Reality Content Creation Market Share by Type (2016-2021)

Table 81. South America Virtual Reality Content Creation Market Size by Application (2016-2021) (US$ Million)

Table 82. South America Virtual Reality Content Creation Market Share by Application (2016-2021)

Table 83. Rest of the World Key Players Virtual Reality Content Creation Revenue (2016-2021) (US$ Million)

Table 84. Rest of the World Key Players Virtual Reality Content Creation Market Share (2016-2021)

Table 85. Rest of the World Virtual Reality Content Creation Market Size by Type (2016-2021) (US$ Million)

Table 86. Rest of the World Virtual Reality Content Creation Market Share by Type (2016-2021)

Table 87. Rest of the World Virtual Reality Content Creation Market Size by Application (2016-2021) (US$ Million)

Table 88. Rest of the World Virtual Reality Content Creation Market Share by Application (2016-2021)

Table 89. 360 Labs Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 90. Blippar Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 91. Koncept VR Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 92. Table Matterport Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 93. Panedia Pty Ltd Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 94. SubVRsive Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 95. Vizor Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 96. Voxelus Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 97. WeMakeVR Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 98. Wevr Virtual Reality Content Creation Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 139. Research Programs/Design for This Report

Table 140. Key Data Information from Secondary Sources

Table 141. Key Data Information from Primary Sources





Figure 1. Global Virtual Reality Content Creation Market Share by Type: 2021 VS 2027

Figure 2. Videos Features

Figure 3. 360 Degree Photos Features

Figure 4. Games Features

Figure 11. Global Virtual Reality Content Creation Market Share by Application: 2021 VS 2027

Figure 12. Gaming and Entertainment Case Studies

Figure 13. Engineering Case Studies

Figure 14. Healthcare Case Studies

Figure 15. Retail Case Studies

Figure 16. Military and Education Case Studies

Figure 17. Others Case Studies

Figure 21. Virtual Reality Content Creation Report Years Considered

Figure 22. Global Virtual Reality Content Creation Market Size YoY Growth 2022-2027 (US$ Million)

Figure 23. Global Virtual Reality Content Creation Market Share by Regions: 2022 VS 2027

Figure 24. Porter's Five Forces Analysis

Figure 25. North America Virtual Reality Content Creation Market Size YoY Growth (2016-2027) (US$ Million)

Figure 26. East Asia Virtual Reality Content Creation Market Size YoY Growth (2016-2027) (US$ Million)

Figure 27. Europe Virtual Reality Content Creation Market Size YoY Growth (2016-2027) (US$ Million)

Figure 28. South Asia Virtual Reality Content Creation Market Size YoY Growth (2016-2027) (US$ Million)

Figure 29. Southeast Asia Virtual Reality Content Creation Market Size YoY Growth (2016-2027) (US$ Million)

Figure 30. Middle East Virtual Reality Content Creation Market Size YoY Growth (2016-2027) (US$ Million)

Figure 31. Africa Virtual Reality Content Creation Market Size YoY Growth (2016-2027) (US$ Million)

Figure 32. Oceania Virtual Reality Content Creation Market Size YoY Growth (2016-2027) (US$ Million)

Figure 33. South America Virtual Reality Content Creation Market Size YoY Growth (2016-2027) (US$ Million)

Figure 34. Rest of the World Virtual Reality Content Creation Market Size YoY Growth (2016-2027) (US$ Million)

Figure 35. 360 Labs Virtual Reality Content Creation Product Specification

Figure 36. Blippar Virtual Reality Content Creation Product Specification

Figure 37. Koncept VR Virtual Reality Content Creation Product Specification

Figure 38. Matterport Virtual Reality Content Creation Product Specification

Figure 39. Panedia Pty Ltd Virtual Reality Content Creation Product Specification

Figure 40. SubVRsive Virtual Reality Content Creation Product Specification

Figure 41. Vizor Virtual Reality Content Creation Product Specification

Figure 42. Voxelus Virtual Reality Content Creation Product Specification

Figure 43. WeMakeVR Virtual Reality Content Creation Product Specification

Figure 44. Wevr Virtual Reality Content Creation Product Specification

Figure 85. Key Executives Interviewed