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Global Mixed Reality in Gaming Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034


Published on: 2024-01-04 | No of Pages : 320 | Industry : Service & Software

Publisher : GRD Survey | Format : PDF

Global Mixed Reality in Gaming Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034

Executive Summary

According to GRD Survey data, the global Mixed Reality in Gaming market is estimated at million US$ in 2021 and is expected to million US$ by the end of 2028, growing at a CAGR of % in the forecast period from 2022 to 2028.

This report studies the Mixed Reality in Gaming market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (Million USD) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with revenue, market share and growth Rate of Mixed Reality in Gaming in these regions, from 2016 to 2027, covering
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
South America (Brazil, Argentina, Colombia, etc.)
Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
Mobile Apps
Software

Market Snapshot, By Application
Entertainment
Training

Main Market Players Analyzed in this report, including
Ubisoft Entertainment
Six Flags Entertainment Corporation
Seiko Epson Corporation
Samsung Electronics Co. Ltd.
Recon Instruments Inc.
Osterhout Design Group
Microsoft Corporation (HoloLens)
Meta Company
Magic Leap Inc.
Lenovo Group Ltd.
Infinity Augmented Reality Inc.
HTC Corporation
Dagri LLC
CCP hf
Canon Inc.

The study objectives of this report are
To study and analyze the global Mixed Reality in Gaming market size (Million USD) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
To understand industry structure of Mixed Reality in Gaming market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To identify the key global Mixed Reality in Gaming manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Mixed Reality in Gaming market with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Mixed Reality in Gaming submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Mixed Reality in Gaming are as follows
History Year2016-2020
Base Year2020
Estimated Year2021
Forecast Year 2021 to 2027

This report includes the estimation of market size from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Content

Table of Contents

1 Market Definition & Scope
1.1 Definition & Scope
1.2 Mixed Reality in Gaming Product Specifications
1.3 Main Events (Entry, M&A, Exit, Technology and Capital Activity)
1.4 Global Mixed Reality in Gaming Market Performance and Outlook

2 Market Development Performance under COVID-19
2.1 Influencing Factors of Industry Development in the Next Five Years
2.1.1 Drivers
2.1.2 Restraints
2.1.3 Opportunities
2.2 Porter’s Five Forces Analysis
2.3 Comparison of Alternatives and Mixed Reality in Gaming

3 3 Industrial Lift Cycle and Main Buyers Analysis
3.1 Industry Life Cycle Analysis
3.2 Key Buying Industries/Consumers
3.2.1 Major Buyers in Entertainment
3.2.2 Major Buyers in Training

4 Market Segment: by Type
4.1 Mixed Reality in Gaming Type Introduction
4.1.1 Mobile Apps
4.1.2 Software
4.2 Global Mixed Reality in Gaming Revenue by Type 2016-2021

5 Market Segment: by Application
5.1 Mixed Reality in Gaming Type Introduction
5.1.1 Entertainment
5.1.2 Training
5.2 Global Mixed Reality in Gaming Revenue by Application 2016-2021

6 Marke Segment: by Region
6.1 Global Mixed Reality in Gaming Market by Region
6.2 North America Mixed Reality in Gaming Market 2016-2021
6.3 Europe Mixed Reality in Gaming Market 2016-2021
6.4 Asia Pacific Mixed Reality in Gaming Market 2016-2021
6.5 South America Mixed Reality in Gaming Market 2016-2021
6.6 Middle East and Africa Mixed Reality in Gaming Market 2016-2021

7 North America
7.1 North America Mixed Reality in Gaming Market by Country 2016-2021
7.2 United States
7.3 Canada
7.4 Mexico

8 Europe
8.1 Europe Mixed Reality in Gaming Market by Country 2016-2021
8.2 Germany
8.3 France
8.4 UK
8.5 Italy
8.6 Russia
8.7 Spain

9 Asia Pacific
9.1 Asia Pacific Mixed Reality in Gaming Market by Country 2016-2021
9.2 China
9.3 Japan
9.4 Korea
9.5 Southeast Asia
9.6 India
9.7 Australia

10 South America
10.1 South America Mixed Reality in Gaming Market by Country 2016-2021
10.2 Brazil
10.3 Argentina
10.4 Colombia

11 Middle East and Africa
11.1 Middle East and Africa Mixed Reality in Gaming Market by Country 2016-2021
11.2 Turkey
11.3 Saudi Arabia
11.4 South Africa

12 Key Participants Company Information
12.1 Ubisoft Entertainment
12.1.1 Ubisoft Entertainment Company Information
12.1.2 Ubisoft Entertainment Mixed Reality in Gaming Product Portfolio, Specification and Application
12.1.3 Ubisoft Entertainment Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.1.4 Ubisoft Entertainment Key Development
12.2 Six Flags Entertainment Corporation
12.2.1 Six Flags Entertainment Corporation Company Information
12.2.2 Six Flags Entertainment Corporation Mixed Reality in Gaming Product Portfolio, Specification and Application
12.2.3 Six Flags Entertainment Corporation Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.2.4 Six Flags Entertainment Corporation Key Development
12.3 Seiko Epson Corporation
12.3.1 Seiko Epson Corporation Company Information
12.3.2 Seiko Epson Corporation Mixed Reality in Gaming Product Portfolio, Specification and Application
12.3.3 Seiko Epson Corporation Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.3.4 Seiko Epson Corporation Key Development
12.4 Samsung Electronics Co. Ltd.
12.4.1 Samsung Electronics Co. Ltd. Company Information
12.4.2 Samsung Electronics Co. Ltd. Mixed Reality in Gaming Product Portfolio, Specification and Application
12.4.3 Samsung Electronics Co. Ltd. Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.4.4 Samsung Electronics Co. Ltd. Key Development
12.5 Recon Instruments Inc.
12.5.1 Recon Instruments Inc. Company Information
12.5.2 Recon Instruments Inc. Mixed Reality in Gaming Product Portfolio, Specification and Application
12.5.3 Recon Instruments Inc. Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.5.4 Recon Instruments Inc. Key Development
12.6 Osterhout Design Group
12.6.1 Osterhout Design Group Company Information
12.6.2 Osterhout Design Group Mixed Reality in Gaming Product Portfolio, Specification and Application
12.6.3 Osterhout Design Group Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.6.4 Osterhout Design Group Key Development
12.7 Microsoft Corporation (HoloLens)
12.7.1 Microsoft Corporation (HoloLens) Company Information
12.7.2 Microsoft Corporation (HoloLens) Mixed Reality in Gaming Product Portfolio, Specification and Application
12.7.3 Microsoft Corporation (HoloLens) Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.7.4 Osterhout Design Group Key Development
12.9 Magic Leap Inc.
12.9.1 Magic Leap Inc. Company Information
12.9.2 Magic Leap Inc. Mixed Reality in Gaming Product Portfolio, Specification and Application
12.9.3 Magic Leap Inc. Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.9.4 Magic Leap Inc. Key Development
12.8 Meta Company
12.8.1 Meta Company Company Information
12.8.2 Meta Company Mixed Reality in Gaming Product Portfolio, Specification and Application
12.8.3 Meta Company Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.8.4 Meta Company Key Development
12.11 Infinity Augmented Reality Inc.
12.11.1 Infinity Augmented Reality Inc. Company Information
12.11.2 Infinity Augmented Reality Inc. Mixed Reality in Gaming Product Portfolio, Specification and Application
12.11.3 Infinity Augmented Reality Inc. Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.11.4 Infinity Augmented Reality Inc. Key Development
12.12 HTC Corporation
12.12.1 HTC Corporation Company Information
12.12.2 HTC Corporation Mixed Reality in Gaming Product Portfolio, Specification and Application
12.12.3 HTC Corporation Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.12.4 HTC Corporation Key Development
12.13 Dagri LLC
12.13.1 Dagri LLC Company Information
12.13.2 Dagri LLC Mixed Reality in Gaming Product Portfolio, Specification and Application
12.13.3 Dagri LLC Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.13.4 Dagri LLC Key Development
12.14 CCP hf
12.14.1 CCP hf Company Information
12.14.2 CCP hf Mixed Reality in Gaming Product Portfolio, Specification and Application
12.14.3 CCP hf Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.14.4 CCP hf Key Development
12.15 Canon Inc.
12.15.1 Canon Inc. Company Information
12.15.2 Canon Inc. Mixed Reality in Gaming Product Portfolio, Specification and Application
12.15.3 Canon Inc. Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
12.15.4 Canon Inc. Key Development

13 Global Mixed Reality in Gaming Market Forecast by Region by Type and by Application
13.1 Global Mixed Reality in Gaming Revenue Forecast 2022-2027
13.2 Global Mixed Reality in Gaming Forecast by Regions
13.3 Global Mixed Reality in Gaming Forecast by Type
13.4 Global Mixed Reality in Gaming Forecast by Application

14 Analyst Views and Conclusions

15 Methodology and Data Source
15.1 Methodology
15.2 Research Data Source
15.2.1 Secondary Data
15.2.2 Primary Data
15.2.3 Market Size Estimation
15.3 Legal Disclaimer

List of Figure

List of Tables

Table 1: Global Mixed Reality in Gaming Production Specifications
Table 2: Drivers in Mixed Reality in Gaming Market
Table 3: Restraints Mixed Reality in Gaming Market
Table 4: Opportunity in Mixed Reality in Gaming Market
Table 5: Comparion of Alternative and Mixed Reality in Gaming
Table 6: Mixed Reality in Gaming Raw Materials Key Suppliers List
Table 7: Mixed Reality in Gaming Distributors List
Table 8: Mixed Reality in Gaming Major Buyers in Application One
Table 9: Mixed Reality in Gaming Major Buyers in Application Two
Table 10: Mixed Reality in Gaming Major Buyers in Application Three
Table 11: Global Mixed Reality in Gaming Revenue (Million USD) by Type 2016-2021
Table 12: Global Mixed Reality in Gaming Revenue Market Share by Type 2016-2021
Table 18: Global Mixed Reality in Gaming Revenue (Million USD) by Application 2016-2021
Table 19: Global Mixed Reality in Gaming Revenue Market Share by Application 2016-2021
Table 20: Global Mixed Reality in Gaming Revenue (Million USD) by Region 2016-2021
Table 21: Global Mixed Reality in Gaming Revenue Market Share by Region 2016-2021
Table 22: North America Mixed Reality in Gaming Revenue (Million USD) by Country 2016-2021
Table 23: North America Mixed Reality in Gaming Revenue Market Share by Country 2016-2021)
Table 24: Europe Mixed Reality in Gaming Revenue (Million USD) by Country 2016-2021
Table 25: Europe Mixed Reality in Gaming Revenue Market Share by Country 2016-2021)
Table 26: Asia Pacific Mixed Reality in Gaming Revenue (Million USD) by Country 2016-2021
Table 27: Asia Pacific Mixed Reality in Gaming Revenue Market Share by Country 2016-2021)
Table 28: South America Mixed Reality in Gaming Revenue (Million USD) by Country 2016-2021
Table 29: South America Mixed Reality in Gaming Revenue Market Share by Country 2016-2021)
Table 30: Middle East and Africa Mixed Reality in Gaming Revenue (Million USD) by Country 2016-2021
Table 31: Middle East and Africa Mixed Reality in Gaming Revenue Market Share by Country 2016-2021)
Table 32 Ubisoft Entertainment Company Information
Table 33 Ubisoft Entertainment Mixed Reality in Gaming Product Portfolio, Specification and Application
Table 34 Ubisoft Entertainment Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
Table 35 Six Flags Entertainment Corporation Company Information
Table 36 Six Flags Entertainment Corporation Mixed Reality in Gaming Product Portfolio, Specification and Application
Table 37 Six Flags Entertainment Corporation Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
Table 38 Seiko Epson Corporation Company Information
Table 39 Seiko Epson Corporation Mixed Reality in Gaming Product Portfolio, Specification and Application
Table 40 Seiko Epson Corporation Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
Table 41 Samsung Electronics Co. Ltd. Company Information
Table 42 Samsung Electronics Co. Ltd. Mixed Reality in Gaming Product Portfolio, Specification and Application
Table 43 Samsung Electronics Co. Ltd. Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
Table 44 Recon Instruments Inc. Company Information
Table 45 Recon Instruments Inc. Mixed Reality in Gaming Product Portfolio, Specification and Application
Table 46 Recon Instruments Inc. Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
Table 47 Osterhout Design Group Company Information
Table 48 Osterhout Design Group Mixed Reality in Gaming Product Portfolio, Specification and Application
Table 49 Osterhout Design Group Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
Table 50 Microsoft Corporation (HoloLens) Company Information
Table 51 Microsoft Corporation (HoloLens) Mixed Reality in Gaming Product Portfolio, Specification and Application
Table 52 Microsoft Corporation (HoloLens) Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
Table 53 Meta Company Company Information
Table 54 Meta Company Mixed Reality in Gaming Product Portfolio, Specification and Application
Table 55 Meta Company Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
Table 56 Magic Leap Inc. Company Information
Table 57 Magic Leap Inc. Mixed Reality in Gaming Product Portfolio, Specification and Application
Table 58 Magic Leap Inc. Mixed Reality in Gaming Revenue and Gross Margin (2019-2021)
Table 59: Global Mixed Reality in Gaming Revenue (Million USD) Forecast by Region (2022-2027)
Table 60: Global Mixed Reality in Gaming Revenue Market Share Forecast by Region (2022-2027)
Table 61: Global Mixed Reality in Gaming Revenue (Million USD) Forecast by Type (2022-2027)
Table 62: Global Mixed Reality in Gaming Revenue Market Share Forecast by Type (2022-2027)
Table 63: Global Mixed Reality in Gaming Revenue (Million USD) Forecast by Application (2022-2027)
Table 64: Global Mixed Reality in Gaming Revenue Market Share Forecast by Application (2022-2027)


List of Figures

Figure 1: Mixed Reality in Gaming Picture
Figure 2: Global Mixed Reality in Gaming Market Size (Million USD) and Growth Rate (2016-2027)
Figure 3: Porter's Five Forces Analysis
Figure 4: Mixed Reality in Gaming Industry Life Cycle
Figure 5: Product Picture of Mobile Apps
Figure 6: Product Picture of Software
Figure 9: Global Mixed Reality in Gaming Revenue Market Share by Type, 2020
Figure 10: Mixed Reality in Gaming in Entertainment
Figure 11: Global Mixed Reality in Gaming Market: Entertainment 2016-2021
Figure 12: Mixed Reality in Gaming in Training
Figure 13: Global Mixed Reality in Gaming Market: Training 2016-2021
Figure 14: Global Mixed Reality in Gaming Revenue Market Share by Application, 2020
Figure 15: Global Mixed Reality in Gaming Revenue Market Share by Region 2016-2021
Figure 16: North America Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 7: Europe Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 8: Asia Pacific Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 9: South America Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 10: Middle East and Africa Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 11: North America Mixed Reality in Gaming Revenue Market Share by Country, 2020
Figure 12: United States Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 13: Canada Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 14: Mexico Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 15: Europe Mixed Reality in Gaming Revenue Market Share by Country, 2020
Figure 16: Germany Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 17: France Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 18: UK Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 19: Italy Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 20: Russia Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 21: Spain Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 22: Asia Pacific Mixed Reality in Gaming Revenue Market Share by Country, 2020
Figure 23: China Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 24: Japan Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 25: Korea Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 26: Southeast Asia Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 27: India Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 28: Australia Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 29: South America Mixed Reality in Gaming Revenue Market Share by Country, 2020
Figure 30: Brazil Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 31: Argentina Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 32: Colombia Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 33: Middle East and Africa Mixed Reality in Gaming Revenue Market Share by Country, 2020
Figure 34: Turkey Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 35: Saudi Arabia Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 36: South Africa Mixed Reality in Gaming Revenue (Million USD) Status 2016-2021
Figure 37: Ubisoft Entertainment Mixed Reality in Gaming Revenue Market Share Globally (2019-2021)
Figure 38: Six Flags Entertainment Corporation Mixed Reality in Gaming Revenue Market Share Globally (2019-2021)
Figure 39: Seiko Epson Corporation Mixed Reality in Gaming Revenue Market Share Globally (2019-2021)
Figure 40: Samsung Electronics Co. Ltd. Mixed Reality in Gaming Revenue Market Share Globally (2019-2021)
Figure 41: Recon Instruments Inc. Mixed Reality in Gaming Revenue Market Share Globally (2019-2021)
Figure 42: Osterhout Design Group Mixed Reality in Gaming Revenue Market Share Globally (2019-2021)
Figure 43: Microsoft Corporation (HoloLens) Mixed Reality in Gaming Revenue Market Share Globally (2019-2021)
Figure 44: Meta Company Mixed Reality in Gaming Revenue Market Share Globally (2019-2021)
Figure 45: Magic Leap Inc. Mixed Reality in Gaming Revenue Market Share Globally (2019-2021)
Figure 46: Lenovo Group Ltd. Mixed Reality in Gaming Revenue Market Share Globally (2019-2021)
Figure 47: Global Mixed Reality in Gaming Revenue (Million USD) Forecast (2022-2027)