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Global AI In Media and Entertainment Market Research Report 2024


Published on: 2024-01-04 | No of Pages : 400 | Industry : Latest Trends

Publisher : MRA | Format : PDF

Global AI In Media and Entertainment Market Research Report 2024

Artificial intelligence (AI) uses in gameplay, fake story recognition, plagiarized detection, production planning and management, personalization, sales and marketing, talent finding, and other fields is propelling the rise of the global AI in the media and entertainment sector.
According to MRA Research’s new survey, global AI In Media and Entertainment market is projected to reach US$ million in 2033, increasing from US$ million in 2023, with the CAGR of % during the period of 2023 to 2033. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole AI In Media and Entertainment market research.
Key companies engaged in the AI In Media and Entertainment industry include Amazon Web Services, Inc., EMG, Gearhouse South Africa Pty. Ltd., Gravity Media, GrayMeta, International Business Machines Corp., LMG, LLC, Matchroom Sport Ltd. and Production Resource Group, L.L.C., etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2023.
When refers to consumption region, % value of AI In Media and Entertainment were sold to North America, Europe and Asia Pacific in 2023. Moreover, China, plays a key role in the whole AI In Media and Entertainment market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2023) and forecast calculation (2023-2033), aims to help readers to get a comprehensive understanding of global AI In Media and Entertainment market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.



By Company


Amazon Web Services, Inc.
EMG
Gearhouse South Africa Pty. Ltd.
Gravity Media
GrayMeta
International Business Machines Corp.
LMG, LLC
Matchroom Sport Ltd.
Production Resource Group, L.L.C.
Synthesia Ltd.
TAIT
Valossa Labs Ltd.
Veritone, Inc.
Pixellot
PlaySight Interactive Ltd.
AISportsWatch GmbH
Spiideo
Sportway AB
EVS Broadcast Equipment S.A.
Hudl
Move.ai
AutomaticTV
Segment by Type
Hardware/Equipment
Services

Segment by Application


Gaming
Plagiarism Detection
Personalization
Sales & Marketing
Talent Identification
Content Capture
Sports Automatic Productions
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The AI In Media and Entertainment report covers below items
Chapter 1Product Basic Information (Definition, Type and Application)
Chapter 2Global market size, regional market size. Market Opportunities and Challenges
Chapter 3Companies’ Competition Patterns
Chapter 4Product Type Analysis
Chapter 5Product Application Analysis
Chapter 6 to 10Country Level Value Analysis
Chapter 11Companies' Outline
Chapter 12Market Conclusions
Chapter 13Research Methodology and Data Source

Table of Content

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AI In Media and Entertainment Market Size Growth Rate by Type: 2018 VS 2023 VS 2033
1.2.2 Hardware/Equipment
1.2.3 Services
1.3 Market by Application
1.3.1 Global AI In Media and Entertainment Market Growth by Application: 2018 VS 2023 VS 2033
1.3.2 Gaming
1.3.3 Plagiarism Detection
1.3.4 Personalization
1.3.5 Sales & Marketing
1.3.6 Talent Identification
1.3.7 Content Capture
1.3.8 Sports Automatic Productions
1.3.9 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global AI In Media and Entertainment Market Perspective (2018-2033)
2.2 AI In Media and Entertainment Growth Trends by Region
2.2.1 Global AI In Media and Entertainment Market Size by Region: 2018 VS 2023 VS 2033
2.2.2 AI In Media and Entertainment Historic Market Size by Region (2018-2023)
2.2.3 AI In Media and Entertainment Forecasted Market Size by Region (2024-2033)
2.3 AI In Media and Entertainment Market Dynamics
2.3.1 AI In Media and Entertainment Industry Trends
2.3.2 AI In Media and Entertainment Market Drivers
2.3.3 AI In Media and Entertainment Market Challenges
2.3.4 AI In Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AI In Media and Entertainment Players by Revenue
3.1.1 Global Top AI In Media and Entertainment Players by Revenue (2018-2023)
3.1.2 Global AI In Media and Entertainment Revenue Market Share by Players (2018-2023)
3.2 Global AI In Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AI In Media and Entertainment Revenue
3.4 Global AI In Media and Entertainment Market Concentration Ratio
3.4.1 Global AI In Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AI In Media and Entertainment Revenue in 2023
3.5 AI In Media and Entertainment Key Players Head office and Area Served
3.6 Key Players AI In Media and Entertainment Product Solution and Service
3.7 Date of Enter into AI In Media and Entertainment Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AI In Media and Entertainment Breakdown Data by Type
4.1 Global AI In Media and Entertainment Historic Market Size by Type (2018-2023)
4.2 Global AI In Media and Entertainment Forecasted Market Size by Type (2024-2033)
5 AI In Media and Entertainment Breakdown Data by Application
5.1 Global AI In Media and Entertainment Historic Market Size by Application (2018-2023)
5.2 Global AI In Media and Entertainment Forecasted Market Size by Application (2024-2033)
6 North America
6.1 North America AI In Media and Entertainment Market Size (2018-2033)
6.2 North America AI In Media and Entertainment Market Growth Rate by Country: 2018 VS 2023 VS 2033
6.3 North America AI In Media and Entertainment Market Size by Country (2018-2023)
6.4 North America AI In Media and Entertainment Market Size by Country (2024-2033)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AI In Media and Entertainment Market Size (2018-2033)
7.2 Europe AI In Media and Entertainment Market Growth Rate by Country: 2018 VS 2023 VS 2033
7.3 Europe AI In Media and Entertainment Market Size by Country (2018-2023)
7.4 Europe AI In Media and Entertainment Market Size by Country (2024-2033)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AI In Media and Entertainment Market Size (2018-2033)
8.2 Asia-Pacific AI In Media and Entertainment Market Growth Rate by Region: 2018 VS 2023 VS 2033
8.3 Asia-Pacific AI In Media and Entertainment Market Size by Region (2018-2023)
8.4 Asia-Pacific AI In Media and Entertainment Market Size by Region (2024-2033)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AI In Media and Entertainment Market Size (2018-2033)
9.2 Latin America AI In Media and Entertainment Market Growth Rate by Country: 2018 VS 2023 VS 2033
9.3 Latin America AI In Media and Entertainment Market Size by Country (2018-2023)
9.4 Latin America AI In Media and Entertainment Market Size by Country (2024-2033)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AI In Media and Entertainment Market Size (2018-2033)
10.2 Middle East & Africa AI In Media and Entertainment Market Growth Rate by Country: 2018 VS 2023 VS 2033
10.3 Middle East & Africa AI In Media and Entertainment Market Size by Country (2018-2023)
10.4 Middle East & Africa AI In Media and Entertainment Market Size by Country (2024-2033)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Amazon Web Services, Inc.
11.1.1 Amazon Web Services, Inc. Company Detail
11.1.2 Amazon Web Services, Inc. Business Overview
11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Introduction
11.1.4 Amazon Web Services, Inc. Revenue in AI In Media and Entertainment Business (2018-2023)
11.1.5 Amazon Web Services, Inc. Recent Development
11.2 EMG
11.2.1 EMG Company Detail
11.2.2 EMG Business Overview
11.2.3 EMG AI In Media and Entertainment Introduction
11.2.4 EMG Revenue in AI In Media and Entertainment Business (2018-2023)
11.2.5 EMG Recent Development
11.3 Gearhouse South Africa Pty. Ltd.
11.3.1 Gearhouse South Africa Pty. Ltd. Company Detail
11.3.2 Gearhouse South Africa Pty. Ltd. Business Overview
11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Introduction
11.3.4 Gearhouse South Africa Pty. Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.3.5 Gearhouse South Africa Pty. Ltd. Recent Development
11.4 Gravity Media
11.4.1 Gravity Media Company Detail
11.4.2 Gravity Media Business Overview
11.4.3 Gravity Media AI In Media and Entertainment Introduction
11.4.4 Gravity Media Revenue in AI In Media and Entertainment Business (2018-2023)
11.4.5 Gravity Media Recent Development
11.5 GrayMeta
11.5.1 GrayMeta Company Detail
11.5.2 GrayMeta Business Overview
11.5.3 GrayMeta AI In Media and Entertainment Introduction
11.5.4 GrayMeta Revenue in AI In Media and Entertainment Business (2018-2023)
11.5.5 GrayMeta Recent Development
11.6 International Business Machines Corp.
11.6.1 International Business Machines Corp. Company Detail
11.6.2 International Business Machines Corp. Business Overview
11.6.3 International Business Machines Corp. AI In Media and Entertainment Introduction
11.6.4 International Business Machines Corp. Revenue in AI In Media and Entertainment Business (2018-2023)
11.6.5 International Business Machines Corp. Recent Development
11.7 LMG, LLC
11.7.1 LMG, LLC Company Detail
11.7.2 LMG, LLC Business Overview
11.7.3 LMG, LLC AI In Media and Entertainment Introduction
11.7.4 LMG, LLC Revenue in AI In Media and Entertainment Business (2018-2023)
11.7.5 LMG, LLC Recent Development
11.8 Matchroom Sport Ltd.
11.8.1 Matchroom Sport Ltd. Company Detail
11.8.2 Matchroom Sport Ltd. Business Overview
11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Introduction
11.8.4 Matchroom Sport Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.8.5 Matchroom Sport Ltd. Recent Development
11.9 Production Resource Group, L.L.C.
11.9.1 Production Resource Group, L.L.C. Company Detail
11.9.2 Production Resource Group, L.L.C. Business Overview
11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Introduction
11.9.4 Production Resource Group, L.L.C. Revenue in AI In Media and Entertainment Business (2018-2023)
11.9.5 Production Resource Group, L.L.C. Recent Development
11.10 Synthesia Ltd.
11.10.1 Synthesia Ltd. Company Detail
11.10.2 Synthesia Ltd. Business Overview
11.10.3 Synthesia Ltd. AI In Media and Entertainment Introduction
11.10.4 Synthesia Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.10.5 Synthesia Ltd. Recent Development
11.11 TAIT
11.11.1 TAIT Company Detail
11.11.2 TAIT Business Overview
11.11.3 TAIT AI In Media and Entertainment Introduction
11.11.4 TAIT Revenue in AI In Media and Entertainment Business (2018-2023)
11.11.5 TAIT Recent Development
11.12 Valossa Labs Ltd.
11.12.1 Valossa Labs Ltd. Company Detail
11.12.2 Valossa Labs Ltd. Business Overview
11.12.3 Valossa Labs Ltd. AI In Media and Entertainment Introduction
11.12.4 Valossa Labs Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.12.5 Valossa Labs Ltd. Recent Development
11.13 Veritone, Inc.
11.13.1 Veritone, Inc. Company Detail
11.13.2 Veritone, Inc. Business Overview
11.13.3 Veritone, Inc. AI In Media and Entertainment Introduction
11.13.4 Veritone, Inc. Revenue in AI In Media and Entertainment Business (2018-2023)
11.13.5 Veritone, Inc. Recent Development
11.14 Pixellot
11.14.1 Pixellot Company Detail
11.14.2 Pixellot Business Overview
11.14.3 Pixellot AI In Media and Entertainment Introduction
11.14.4 Pixellot Revenue in AI In Media and Entertainment Business (2018-2023)
11.14.5 Pixellot Recent Development
11.15 PlaySight Interactive Ltd.
11.15.1 PlaySight Interactive Ltd. Company Detail
11.15.2 PlaySight Interactive Ltd. Business Overview
11.15.3 PlaySight Interactive Ltd. AI In Media and Entertainment Introduction
11.15.4 PlaySight Interactive Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.15.5 PlaySight Interactive Ltd. Recent Development
11.16 AISportsWatch GmbH
11.16.1 AISportsWatch GmbH Company Detail
11.16.2 AISportsWatch GmbH Business Overview
11.16.3 AISportsWatch GmbH AI In Media and Entertainment Introduction
11.16.4 AISportsWatch GmbH Revenue in AI In Media and Entertainment Business (2018-2023)
11.16.5 AISportsWatch GmbH Recent Development
11.17 Spiideo
11.17.1 Spiideo Company Detail
11.17.2 Spiideo Business Overview
11.17.3 Spiideo AI In Media and Entertainment Introduction
11.17.4 Spiideo Revenue in AI In Media and Entertainment Business (2018-2023)
11.17.5 Spiideo Recent Development
11.18 Sportway AB
11.18.1 Sportway AB Company Detail
11.18.2 Sportway AB Business Overview
11.18.3 Sportway AB AI In Media and Entertainment Introduction
11.18.4 Sportway AB Revenue in AI In Media and Entertainment Business (2018-2023)
11.18.5 Sportway AB Recent Development
11.19 EVS Broadcast Equipment S.A.
11.19.1 EVS Broadcast Equipment S.A. Company Detail
11.19.2 EVS Broadcast Equipment S.A. Business Overview
11.19.3 EVS Broadcast Equipment S.A. AI In Media and Entertainment Introduction
11.19.4 EVS Broadcast Equipment S.A. Revenue in AI In Media and Entertainment Business (2018-2023)
11.19.5 EVS Broadcast Equipment S.A. Recent Development
11.20 Hudl
11.20.1 Hudl Company Detail
11.20.2 Hudl Business Overview
11.20.3 Hudl AI In Media and Entertainment Introduction
11.20.4 Hudl Revenue in AI In Media and Entertainment Business (2018-2023)
11.20.5 Hudl Recent Development
11.21 Move.ai
11.21.1 Move.ai Company Detail
11.21.2 Move.ai Business Overview
11.21.3 Move.ai AI In Media and Entertainment Introduction
11.21.4 Move.ai Revenue in AI In Media and Entertainment Business (2018-2023)
11.21.5 Move.ai Recent Development
11.22 AutomaticTV
11.22.1 AutomaticTV Company Detail
11.22.2 AutomaticTV Business Overview
11.22.3 AutomaticTV AI In Media and Entertainment Introduction
11.22.4 AutomaticTV Revenue in AI In Media and Entertainment Business (2018-2023)
11.22.5 AutomaticTV Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Figure

List of Tables
Table 1. Global AI In Media and Entertainment Market Size Growth Rate by Type (US$ Million): 2018 VS 2023 VS 2033
Table 2. Key Players of Hardware/Equipment
Table 3. Key Players of Services
Table 4. Global AI In Media and Entertainment Market Size Growth by Application (US$ Million): 2018 VS 2023 VS 2033
Table 5. Global AI In Media and Entertainment Market Size by Region (US$ Million): 2018 VS 2023 VS 2033
Table 6. Global AI In Media and Entertainment Market Size by Region (2018-2023) & (US$ Million)
Table 7. Global AI In Media and Entertainment Market Share by Region (2018-2023)
Table 8. Global AI In Media and Entertainment Forecasted Market Size by Region (2024-2033) & (US$ Million)
Table 9. Global AI In Media and Entertainment Market Share by Region (2024-2033)
Table 10. AI In Media and Entertainment Market Trends
Table 11. AI In Media and Entertainment Market Drivers
Table 12. AI In Media and Entertainment Market Challenges
Table 13. AI In Media and Entertainment Market Restraints
Table 14. Global AI In Media and Entertainment Revenue by Players (2018-2023) & (US$ Million)
Table 15. Global AI In Media and Entertainment Market Share by Players (2018-2023)
Table 16. Global Top AI In Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI In Media and Entertainment as of 2023)
Table 17. Ranking of Global Top AI In Media and Entertainment Companies by Revenue (US$ Million) in 2023
Table 18. Global 5 Largest Players Market Share by AI In Media and Entertainment Revenue (CR5 and HHI) & (2018-2023)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players AI In Media and Entertainment Product Solution and Service
Table 21. Date of Enter into AI In Media and Entertainment Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global AI In Media and Entertainment Market Size by Type (2018-2023) & (US$ Million)
Table 24. Global AI In Media and Entertainment Revenue Market Share by Type (2018-2023)
Table 25. Global AI In Media and Entertainment Forecasted Market Size by Type (2024-2033) & (US$ Million)
Table 26. Global AI In Media and Entertainment Revenue Market Share by Type (2024-2033)
Table 27. Global AI In Media and Entertainment Market Size by Application (2018-2023) & (US$ Million)
Table 28. Global AI In Media and Entertainment Revenue Market Share by Application (2018-2023)
Table 29. Global AI In Media and Entertainment Forecasted Market Size by Application (2024-2033) & (US$ Million)
Table 30. Global AI In Media and Entertainment Revenue Market Share by Application (2024-2033)
Table 31. North America AI In Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2018 VS 2023 VS 2033
Table 32. North America AI In Media and Entertainment Market Size by Country (2018-2023) & (US$ Million)
Table 33. North America AI In Media and Entertainment Market Size by Country (2024-2033) & (US$ Million)
Table 34. Europe AI In Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2018 VS 2023 VS 2033
Table 35. Europe AI In Media and Entertainment Market Size by Country (2018-2023) & (US$ Million)
Table 36. Europe AI In Media and Entertainment Market Size by Country (2024-2033) & (US$ Million)
Table 37. Asia-Pacific AI In Media and Entertainment Market Size Growth Rate by Region (US$ Million): 2018 VS 2023 VS 2033
Table 38. Asia-Pacific AI In Media and Entertainment Market Size by Region (2018-2023) & (US$ Million)
Table 39. Asia-Pacific AI In Media and Entertainment Market Size by Region (2024-2033) & (US$ Million)
Table 40. Latin America AI In Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2018 VS 2023 VS 2033
Table 41. Latin America AI In Media and Entertainment Market Size by Country (2018-2023) & (US$ Million)
Table 42. Latin America AI In Media and Entertainment Market Size by Country (2024-2033) & (US$ Million)
Table 43. Middle East & Africa AI In Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2018 VS 2023 VS 2033
Table 44. Middle East & Africa AI In Media and Entertainment Market Size by Country (2018-2023) & (US$ Million)
Table 45. Middle East & Africa AI In Media and Entertainment Market Size by Country (2024-2033) & (US$ Million)
Table 46. Amazon Web Services, Inc. Company Detail
Table 47. Amazon Web Services, Inc. Business Overview
Table 48. Amazon Web Services, Inc. AI In Media and Entertainment Product
Table 49. Amazon Web Services, Inc. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 50. Amazon Web Services, Inc. Recent Development
Table 51. EMG Company Detail
Table 52. EMG Business Overview
Table 53. EMG AI In Media and Entertainment Product
Table 54. EMG Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 55. EMG Recent Development
Table 56. Gearhouse South Africa Pty. Ltd. Company Detail
Table 57. Gearhouse South Africa Pty. Ltd. Business Overview
Table 58. Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product
Table 59. Gearhouse South Africa Pty. Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 60. Gearhouse South Africa Pty. Ltd. Recent Development
Table 61. Gravity Media Company Detail
Table 62. Gravity Media Business Overview
Table 63. Gravity Media AI In Media and Entertainment Product
Table 64. Gravity Media Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 65. Gravity Media Recent Development
Table 66. GrayMeta Company Detail
Table 67. GrayMeta Business Overview
Table 68. GrayMeta AI In Media and Entertainment Product
Table 69. GrayMeta Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 70. GrayMeta Recent Development
Table 71. International Business Machines Corp. Company Detail
Table 72. International Business Machines Corp. Business Overview
Table 73. International Business Machines Corp. AI In Media and Entertainment Product
Table 74. International Business Machines Corp. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 75. International Business Machines Corp. Recent Development
Table 76. LMG, LLC Company Detail
Table 77. LMG, LLC Business Overview
Table 78. LMG, LLC AI In Media and Entertainment Product
Table 79. LMG, LLC Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 80. LMG, LLC Recent Development
Table 81. Matchroom Sport Ltd. Company Detail
Table 82. Matchroom Sport Ltd. Business Overview
Table 83. Matchroom Sport Ltd. AI In Media and Entertainment Product
Table 84. Matchroom Sport Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 85. Matchroom Sport Ltd. Recent Development
Table 86. Production Resource Group, L.L.C. Company Detail
Table 87. Production Resource Group, L.L.C. Business Overview
Table 88. Production Resource Group, L.L.C. AI In Media and Entertainment Product
Table 89. Production Resource Group, L.L.C. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 90. Production Resource Group, L.L.C. Recent Development
Table 91. Synthesia Ltd. Company Detail
Table 92. Synthesia Ltd. Business Overview
Table 93. Synthesia Ltd. AI In Media and Entertainment Product
Table 94. Synthesia Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 95. Synthesia Ltd. Recent Development
Table 96. TAIT Company Detail
Table 97. TAIT Business Overview
Table 98. TAIT AI In Media and Entertainment Product
Table 99. TAIT Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 100. TAIT Recent Development
Table 101. Valossa Labs Ltd. Company Detail
Table 102. Valossa Labs Ltd. Business Overview
Table 103. Valossa Labs Ltd. AI In Media and Entertainment Product
Table 104. Valossa Labs Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 105. Valossa Labs Ltd. Recent Development
Table 106. Veritone, Inc. Company Detail
Table 107. Veritone, Inc. Business Overview
Table 108. Veritone, Inc. AI In Media and Entertainment Product
Table 109. Veritone, Inc. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 110. Veritone, Inc. Recent Development
Table 111. Pixellot Company Detail
Table 112. Pixellot Business Overview
Table 113. Pixellot AI In Media and Entertainment Product
Table 114. Pixellot Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 115. Pixellot Recent Development
Table 116. PlaySight Interactive Ltd. Company Detail
Table 117. PlaySight Interactive Ltd. Business Overview
Table 118. PlaySight Interactive Ltd. AI In Media and Entertainment Product
Table 119. PlaySight Interactive Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 120. PlaySight Interactive Ltd. Recent Development
Table 121. AISportsWatch GmbH Company Detail
Table 122. AISportsWatch GmbH Business Overview
Table 123. AISportsWatch GmbH AI In Media and Entertainment Product
Table 124. AISportsWatch GmbH Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 125. AISportsWatch GmbH Recent Development
Table 126. Spiideo Company Detail
Table 127. Spiideo Business Overview
Table 128. Spiideo AI In Media and Entertainment Product
Table 129. Spiideo Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 130. Spiideo Recent Development
Table 131. Sportway AB Company Detail
Table 132. Sportway AB Business Overview
Table 133. Sportway AB AI In Media and Entertainment Product
Table 134. Sportway AB Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 135. Sportway AB Recent Development
Table 136. EVS Broadcast Equipment S.A. Company Detail
Table 137. EVS Broadcast Equipment S.A. Business Overview
Table 138. EVS Broadcast Equipment S.A. AI In Media and Entertainment Product
Table 139. EVS Broadcast Equipment S.A. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 140. EVS Broadcast Equipment S.A. Recent Development
Table 141. Hudl Company Detail
Table 142. Hudl Business Overview
Table 143. Hudl AI In Media and Entertainment Product
Table 144. Hudl Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 145. Hudl Recent Development
Table 146. Move.ai Company Detail
Table 147. Move.ai Business Overview
Table 148. Move.ai AI In Media and Entertainment Product
Table 149. Move.ai Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 150. Move.ai Recent Development
Table 151. AutomaticTV Company Detail
Table 152. AutomaticTV Business Overview
Table 153. AutomaticTV AI In Media and Entertainment Product
Table 154. AutomaticTV Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 155. AutomaticTV Recent Development
Table 156. Research Programs/Design for This Report
Table 157. Key Data Information from Secondary Sources
Table 158. Key Data Information from Primary Sources
List of Figures
Figure 1. Global AI In Media and Entertainment Market Size Comparison by Type (2023-2033) & (US$ Million)
Figure 2. Global AI In Media and Entertainment Market Share by Type: 2023 VS 2033
Figure 3. Hardware/Equipment Features
Figure 4. Services Features
Figure 5. Global AI In Media and Entertainment Market Size Comparison by Application (2023-2033) & (US$ Million)
Figure 6. Global AI In Media and Entertainment Market Share by Application: 2023 VS 2033
Figure 7. Gaming Case Studies
Figure 8. Plagiarism Detection Case Studies
Figure 9. Personalization Case Studies
Figure 10. Sales & Marketing Case Studies
Figure 11. Talent Identification Case Studies
Figure 12. Content Capture Case Studies
Figure 13. Sports Automatic Productions Case Studies
Figure 14. Others Case Studies
Figure 15. AI In Media and Entertainment Report Years Considered
Figure 16. Global AI In Media and Entertainment Market Size (US$ Million), Year-over-Year: 2018-2033
Figure 17. Global AI In Media and Entertainment Market Size, (US$ Million), 2018 VS 2023 VS 2033
Figure 18. Global AI In Media and Entertainment Market Share by Region: 2023 VS 2033
Figure 19. Global AI In Media and Entertainment Market Share by Players in 2023
Figure 20. Global Top AI In Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI In Media and Entertainment as of 2023)
Figure 21. The Top 10 and 5 Players Market Share by AI In Media and Entertainment Revenue in 2023
Figure 22. North America AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 23. North America AI In Media and Entertainment Market Share by Country (2018-2033)
Figure 24. United States AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 25. Canada AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 26. Europe AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 27. Europe AI In Media and Entertainment Market Share by Country (2018-2033)
Figure 28. Germany AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 29. France AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 30. U.K. AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 31. Italy AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 32. Russia AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 33. Nordic Countries AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 34. Asia-Pacific AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 35. Asia-Pacific AI In Media and Entertainment Market Share by Region (2018-2033)
Figure 36. China AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 37. Japan AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 38. South Korea AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 39. Southeast Asia AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 40. India AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 41. Australia AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 42. Latin America AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 43. Latin America AI In Media and Entertainment Market Share by Country (2018-2033)
Figure 44. Mexico AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 45. Brazil AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 46. Middle East & Africa AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 47. Middle East & Africa AI In Media and Entertainment Market Share by Country (2018-2033)
Figure 48. Turkey AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 49. Saudi Arabia AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 50. Amazon Web Services, Inc. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 51. EMG Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 52. Gearhouse South Africa Pty. Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 53. Gravity Media Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 54. GrayMeta Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 55. International Business Machines Corp. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 56. LMG, LLC Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 57. Matchroom Sport Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 58. Production Resource Group, L.L.C. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 59. Synthesia Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 60. TAIT Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 61. Valossa Labs Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 62. Veritone, Inc. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 63. Pixellot Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 64. PlaySight Interactive Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 65. AISportsWatch GmbH Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 66. Spiideo Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 67. Sportway AB Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 68. EVS Broadcast Equipment S.A. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 69. Hudl Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 70. Move.ai Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 71. AutomaticTV Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 72. Bottom-up and Top-down Approaches for This Report
Figure 73. Data Triangulation
Figure 74. Key Executives Interviewed